Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Roll to Dodge - Psychic
Picture Wars Forums wrote:
Roll to Dodge! Original concept and rules by Mouse
Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such... 1) Epic fail 2) Kinda fail 3) Kinda success 4) Success 5) Perfect success 6) Overshot
For example:
Jack wants to jump over a wooden fence. I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action. Thus, Jack jumps over a wooden fence.
Let's say Jack rolled a 1. The outcome would be much different now. Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.
Now what if he rolled a 6? Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.
I'm sure you can get what the rest of the numbers represent.
Rules! Only (6) people may play at a time. -This is based on a first come first served basis -If you did not make it in time, I can still add you to the waiting list -I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot -If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided. -I will not post results of the actions until everyone has taken their turn
I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action. -There will be some exceptions to this rule -Other minor actions may be used with your major action (look around, talk, ect) -Observing your surrounding will not be effected by the die -Talking to NPCs or players will not be effected by the die
You may post almost any action you desire -If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so. -You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by players or your actions -Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results -Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll -If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined -The same can be applied if you have an epic failure, only your roll will have -X amount -If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms) -The same can have positive attributes
I think that's everything you need to know so far. So lets get this show on the road!
I'll be using a D10, since I like how it's worked with Mecha.
Char Sheet:
Name: Age: Appearance: Background: Abilities: And I am going to just straight out ignore any character who's under 18. It's ridiculous in the first place, and now I have a plot reason as well.
Backstory: You wake up in a white room. There's a bed, a sink built into the wall, a metal door with a slot near the bottom, and a computer screen next to the door. You're lying down on the bed, and have no idea how you got here. You have no identifying objects on you, and are wearing a dark grey jumpsuit. Suddenly, the monitor next to the door turns on, and a message appears on the screen. You can't read what it says from over on the bed. What do you do?
Players: CaveCricket48 Ociamarru Emogotsaone Tomaster Barnox Izen
Waiting List: JJA79 Tokochiro
Sun Apr 24, 2011 1:24 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I'd like to join, but, uh, is there another thread that I'm missing, or is this supposed to be kind of lax on details?
Sun Apr 24, 2011 1:37 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
Char Sheet:
Name: Raphael Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Background: Raphael used to make a living by stealing various treasures from museums, but he discontinued that line of work for something... Safer. Like, working in a book store. Abilities: Stealthy (+1 stealth actions) (Passive)
Sun Apr 24, 2011 1:37 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Don't worry Ocia, plot will arrive quickly after the tutorial.
Sun Apr 24, 2011 1:39 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Alright, just makin' sure I wasn't joining prematurely.
Name: Vadim Ivanov Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Background: Vadim lived alone, and kept to himself more so than the average person. Not to say he never went out. His job as a security officer for the local museum was relatively mundane, aside from the occasional break-in or attempted robbery. He used to work in law enforcement, but after taking one too many beatings from some small-time thugs, he decided he needed a break and took up some quieter work. Abilities: Pain resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse)
Ohay look another Ivanov. And he protects MUSEUMS! Genius!
Last edited by Ociamarru on Sun Apr 24, 2011 4:55 pm, edited 1 time in total.
Sun Apr 24, 2011 1:51 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Ok, 8 players is a ridiculously bad idea unless that many people actually sign up to play this.
Sun Apr 24, 2011 3:36 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
I have never ever played this before so here I go...
Name: Jamal Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Background: Jamal was a former suicide bomber, he failed at it and locked himself in a closet for several months. When he got out of the closet he had no life left, but he was alive. Abilities: Blood clots faster near wounds (Less blood loss)
Sun Apr 24, 2011 3:50 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Roll to Dodge - Psychic
This room sounds like the "Heaven" room in RtD Blue.
Sun Apr 24, 2011 3:53 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Name:Mana Age:23 Appearance:6.8 feet tall, tan skin, brown hair, black eyes, thin and a b cup. Background:Being the only daughter of a rich family, Mana used to think life would be like that for ever, however, she was wrong and so began her life of misery, seeing no other way she joined the military in the middle of a war. Often called a coward for not obeying orders of killing she was forgotten on the field with a head trauma. Abilities:Watchful (+1 when looking around for particurlarly useful things)
Sun Apr 24, 2011 4:27 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Trolol let's get another RtD going. Name: Sir Charles the Thirty-Second Appearance: Tall and regal looking. What do you think a noble person looks like? Background: Born as the 32nd Charles in a long line of incest filled and self inflated egos, Charles was raised to believe he should be a king. Unfortunately, the royal line lived in a trailer park, and most monarchies collapsed some time ago. Tough ♥♥♥♥ for Charlie. Abilities: Royal/Incestuous Breeding: Due to some sort of genetic malformation, Charles has insane reaction times, that give him +1 to most things requiring quick reflexes.
Last edited by Tomaster on Sun Apr 24, 2011 4:06 pm, edited 1 time in total.
Sun Apr 24, 2011 5:34 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I'm pretty sure we aren't to post actions until there are enough players.
Sun Apr 24, 2011 6:02 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
Name: Dane Age: 27 Appearance: Large, wide shoulders, rippling muscles. Background: Retired boxer, now a trainer. Abilities: Mahscles: +1 to action requiring strength.
>Observe and attempt to interact with monitor.
Last edited by Barnox on Sun Apr 24, 2011 7:15 pm, edited 1 time in total.
Sun Apr 24, 2011 4:31 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
There are now enough players. First actions plz.
Sun Apr 24, 2011 7:12 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Get up and look at the monitor
Sun Apr 24, 2011 7:17 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Check out the monitor - I'm not exactly tech-savvy, but I'm sure I can figure it out.
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