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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
Or you hit MOID limit by using some MO-hungry mod.
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Tue Jan 18, 2011 3:06 pm |
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Jeffman12
Joined: Thu Dec 28, 2006 2:50 am Posts: 32
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
I didn't touch anything in the file, I'm using nothing but dummies and the occasional heavy weapon I pick up from dead Coalition.
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Wed Jan 19, 2011 8:02 am |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
Hmmm... Do you think it would be possible to make a version of this mission without the unlimited spawning dummies, where you get a gold supply instead?
I love the feel of these "Military Conquest" maps, like this and Dummy Twins, but the thing I like about dummy twins is that I can use any faction that I want. In this one, the unlimited dummies makes victory inevitable, and even if you cheat to get money, by the time you bring in your own units of choice the dummies will have already won half the mission.
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Tue Feb 08, 2011 9:58 pm |
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albatros
Joined: Mon Mar 14, 2011 2:07 pm Posts: 22
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
This is for me one of the best scene of the game. Thanks. Hope to see more scenes like this in the future.
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Sun Mar 20, 2011 4:47 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
I love WeeGee's scenes. This one is probably my favorite. It starts right into the action and never stops. Thanks for this amazing time waster WeeGee!
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Tue Mar 22, 2011 5:11 am |
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ronson
Joined: Sun Mar 13, 2011 12:40 am Posts: 11
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
I really loved this mission.
The best "Level" i have played so far.
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Sat Mar 26, 2011 10:02 pm |
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DeliciousToast
Joined: Thu May 13, 2010 9:41 am Posts: 24
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
This map is so damn lively. I have no idea why.
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Mon Apr 04, 2011 12:07 pm |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
It took about 45 minutes, but I won.
First I took out the cloners by commandeering a dropship that was coming down then letting the troops out on the roof. 20 dummies later I destroyed the sixth cloner. Then I mowed down all the troops in the foyer then fired grenades through the hole until the brain robot died.
Brilliant work.
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Sun Apr 17, 2011 10:12 pm |
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DeliciousToast
Joined: Thu May 13, 2010 9:41 am Posts: 24
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
I think it's got a problem though. For most dummies, it's impossible to pass through the first outpost without them stepping on each other, because the walkway is so small. Or maybe it's just the AI.
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Wed Apr 20, 2011 12:03 am |
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The_Dark_Killer
Joined: Sun Jun 26, 2011 10:32 pm Posts: 45
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Re: Mission: [Dummy] Swarm (Updated: 29-dec-2010)
I can't play properly this mission,When I start it from Skirmish it tells me to place a brain and then it start to fight endlessly,can you help me? Thanks for Reading 'Dark.
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Wed Jun 29, 2011 12:21 am |
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Jo3M3tal
Joined: Fri Aug 05, 2011 3:03 am Posts: 2
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Re: Mission: [Dummy] Swarm
Great scene! Finally beat it. Couple of things though.
Victory is inevitable with unlimited spawns on your side and unlimited spawns on theirs. Can you make it so that if you don't beat an objective in time the enemy gets stronger or something?
My brain has gotten killed by my own team 3 or 4 times in the middle of the scene, can you place the brain static somewhere BEHIND our spawn points so my own guys don't kill him.
Great work!
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Sun Aug 07, 2011 1:15 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Mission: [Dummy] Swarm
If you put your brain inside the outpost and set it to sentry then it'll be safe from your own troops much more.
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Mon Aug 08, 2011 5:53 pm |
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GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
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Re: Mission: [Dummy] Swarm
3 seconds after invading, my commander loses both his arms.
Damn.
Anyways, this map is quite awesome, however, I wish the enemy sent a little group of soldiers towards you every now and then, so you can't just place your commander a bit back.
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Mon Aug 08, 2011 8:54 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Dummy] Swarm
GenericUsername, c'mon there are plenty of ways to loose your commander in CC even without enemies If I send assassins from the base - they'll never reach commander, and if I user dropship, that would be quite unfair and you'll have to constantly peek at commander and that's not funny at all.
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Mon Aug 08, 2011 9:04 pm |
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GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
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Re: Mission: [Dummy] Swarm
weegee wrote: GenericUsername, c'mon there are plenty of ways to loose your commander in CC even without enemies If I send assassins from the base - they'll never reach commander, and if I user dropship, that would be quite unfair and you'll have to constantly peek at commander and that's not funny at all. Well, at several points I noticed I had wasted so many troops that the battlefield was empty (Except for the large amounts of dummy parts), and the commander was completely undefended, having like 2 soldiers walking out every now and then would make a huge difference in difficulty. And, after much battle.. The dummy that killed their brain had just killed an enemy equipped with an auto shotgun with no weapons. He was legless too. All hail the legless ninja dummy.
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Mon Aug 08, 2011 9:38 pm |
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