Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Roll to Dodge - Equilibrium (Roll 91)
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.
-------------------- ----- Rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6. Super success 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him. "Take that sucker!"
Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.
In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
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Theme/Setting : Medieval/Fantasy, with magic and dwarves and the like.
Map of known world
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Current Players: 1. Siamnyan (Roast Veg) 2. Aeeng (Tokochiro) 3. Gorf "Choppy" Harkelsan (Natti) 4. Dandelion Bryant (TorrentHKU) 5. Constantin (Tomaster) 6. "The Iron Mauler" (TheKebbit) --------------------
Dead/Removed Players: 1. Urist Gravelgold (caekdaemon) 2. Sin (Nonsequitorian) (Removed)
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Waiting List: 1. Harzipan 2. Izen 3. Bluemant
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Sign-up form:
Name : <character name> Race : (races) Inventory : (0/10)
Equipped : (0/10)
Active Abilities :
Passive Abilities :
Conditions :
-- You are allowed a single item in your inventory and equipped when you start, and a single ability --
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Last edited by CaveCricket48 on Sun Oct 07, 2012 3:43 am, edited 113 times in total.
Sat Mar 05, 2011 8:50 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Equilibrium
Snipe for a spot. Char sheet up soon.
Quote:
Name: Ragnar Thorson Race: Human Inventory: Equipped: Claymore Active Abilities: Passive Abilities: Swordsmanship (+1 to attacking using a sword) Conditions:
Last edited by Tomaster on Sat Mar 05, 2011 9:13 pm, edited 1 time in total.
Sat Mar 05, 2011 8:51 pm
HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
Re: Roll to Dodge - Equilibrium
Name : Homskold Race : Human Inventory : (1/10)
Gold Morning-Star
Equipped : (0/10)
Active Abilities : Agile(+1 to dodge rolls) Passive Abilities :
Conditions :
Last edited by HighEndNoob on Sat Mar 05, 2011 10:45 pm, edited 3 times in total.
The Lupus are powerful wolf-like creatures that stand taller than any man. They completely lack any magic skill whatsoever, but make up for it with their brute strength and combat skills.
Intelligence - Medium Physical Strength - High Magic Strength - None
- Chirop -
These bat-like people posess the ability to fly. They are physically frail, so the Chirop rely on stealth and powerful magic to dominate the enemy.
Intelligence - High Physical Strength - Low Magic Strength - High
You can't be an elf though.
Last edited by CaveCricket48 on Thu Mar 10, 2011 6:19 pm, edited 3 times in total.
Sat Mar 05, 2011 9:25 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Equilibrium
If it wouldn't be patently ridiculous for me to be in this, SRS and Illusia while maintaining a position on the waiting list in Mecha, I'd like to reserve a spot. Not postin' a character yet, until I get that cleared out - I'm kinda reluctant to join another one of these, I want others to have an opportunity.
Sat Mar 05, 2011 9:44 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Equilibrium
Name : Aeeng Race : Human Inventory : (0/10)
Equipped : (1/10) Thorny rose whip.
Active Abilities :
Passive Abilities : Forest Friend (Able to talk to trees) Conditions :
Sat Mar 05, 2011 10:11 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Equilibrium (Roll 1)
Roll 1 ____________________
The rollers find themselves together in a small wooden house. The floor is dirt, and there is little furniture. Everyone can hear the screaming of people and the running of horses.
Name : Ragnar Thorson (Tomaster) [ - ] = - >
Race : Human Inventory : (1/10) - Claymore
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Swordsmanship (+1 to attacking using a sword)
Conditions :
Name : Homskold (HighEndNoob) [ - ] = - >
Race : Human Inventory : (1/10) - Gold Morning-Star
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Agility (+1 to dodging)
Conditions :
Name : Siamnyan (Roast Veg) [ - ] = - >
Race : Lupus Inventory : (0/10)
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker
Passive Abilities :
Conditions :
Name : Sin (Nonsequitorian) [ - ] = - >
Race : Human Inventory : (2/10) - Bull Whip - Race card (a card that changes your race. One-time use, and must be used by next roll)
Equipped : (0/10)
Active Abilities : - Sneak
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ - ] = - >
Race : Human Inventory : (1/10) - Thorny Rose Whip
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Forest Friend (Talk to trees)
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