Roll to Dodge - Mecha ON HOLD
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: RtD - Mecha
Ociamarru wrote: Pilot Name: Alexei Ivanov Age: 27 Physical Description: Tall, at around 6'6", with a light build and a weight between 120-130 lb. While not particularly muscular, he isn't particularly weak, either. Has medium-dark brown, mid-long hair with dark brown eyes and Nordic facial features. Pale skin.
Mecha
Name: Heatwave Size/Weight: Length--15m Height--10m Weight--45 tons Physical Description: A bipedal mecha capable of traveling on all fours, Heatwave is rather long compared to its height. It's built rather like a child's drawing of a dinosaur, with a segmented body that allows it to have greater range of motion versus most of the large, clunky war machines that are seen these days. It is a charcoal color, and the 'head' is also like a lizard's, although flatter and thinner. It has four appendages, with several thick 'claws' on the end of each to aid in climbing around various objects. The mounted grenade launcher is located on the wrist of the left front limb, and is essentially cannibalized from a rather large, though still man-portable, grenade launcher. It is black, darker than the rest of the mecha. The main weapon, located in the right arm, is an array of seven lasers (plus one guiding laser) that tracks where the guide laser is pointing, then aims the seven surrounding it at the target that's being painted. It's quite bright while active, but only gives off a low-light glow when not being used. Classification: Medium Combat Role: Assault, search-and-destroy Primary Weapon: Integrated hydrogen fluoride laser array Secondary Weapon: Mounted grenade launcher w/ carbon subnitride grenades Abilities: -----Maneuverable: Capable of getting into small spaces/entering buildings (but don't expect the place to be tidy afterwards) ---Climbing claws: Digits are designed to be able to grip onto buildings/terrain while evenly distributing weight -Deflective Plating: Not through fancy sci-fi deflector shields, but through the physical aspect of the armor plating, there is a chance that if hit at an angle, projectiles will bounce off; unlikely from a railgun, and explosives would still detonate, but it could help with small arms fire Superweapon: Desperation -Lasers fire over safe capacity, vaporizing anything it hits; potentially fries the laser itself, and it's definitely inoperable for a while after using -All remaining grenades are rapidly fired in a barrage of heat to compliment the laser array; naturally, it ejects all ammunition, so while the grenade launcher remains fully functional, all it'd be useful for until more rounds can be found is lobbing junk at stuff Might as well post this here due to lack of judgement from when I PM'd it to ya. Oh, and I got rid of the camo because it didn't really fit my mech.
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Thu Feb 24, 2011 6:39 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: RtD - Mecha
Hyperkultra wrote: No, that's not really gonna fly. The mecha aren't thrown together from junk and scrap, and the superweapon being able to yank out rivets and screws... The weapons I'm good with though. All right then, I've lost interest.
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Thu Feb 24, 2011 12:10 pm |
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Ruirize
Joined: Wed Nov 03, 2010 11:29 pm Posts: 2
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Re: RtD - Mecha
Pulled my old mech from the RTD Blue thread.
Pilot Name: Wing Ethnicity: American-Chinese Age: 26 Physical Description: Stark white hair, grey eyes, lean build. Misc: Taught many forms of martial art from the day he could walk, this person is cold and unforgiving. Does not like the use of weaponry, and considers it to be wimpy. Although, he allows himself to use a mecha simply because he considers weapons controlled by machines as countermeasures.
Mecha Name: Yang Height/Weight: 13 meters, 64 tons Physical Description: A rather nimble stealth unit, boasting increased articulate movement, and bladed armor. This Mech can face up to a medium Mech and smash it using only its melee abilities. Although, anything more that that and this Mech would have to site at the sidelines. Classification: Light Combat Role: Infiltration/Indirect Attacking
Primary Weapon: Tri-EMP Laucher - Wing considers this to be the best choice as the combination of the EMP grenades held inside would and can disable most Mechas for a considerable amount of time. The EMP launcher does not, however, have to launch all three at once. For the disabling of standard electronics only one EMP may have to be used. -Almost zero noise -Excellent flanking measure
Secondary Weapon - Double Chaingun: Only to be used when close-up fighting is not an option. Simple enough, no perks.
Abilities - Passive Cloak -Renders this Mecha invisible to most radar systems when still. -Renders the Mech invisible to the naked eye, however, a distortion of the light around the Mech can be seen.
Superweapon - Suicide: A last measure of defense. The Mecha explodes. This can only be activated while the pilot is outside, for obvious reasons. The blast can also be directed towards a target.
I hope this is acceptable. EDIT: Looking at your update; The melee is for after I have disabled a mech's electronics; So that I do not get shot.
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Thu Feb 24, 2011 1:48 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: RtD - Mecha
FIRST ROLL. Ok, there's no real roll, but still.
*WHOOOO* *WHOOOO* *WHOOOO* "This is a level 3 alert. All Level 3 or lower personnel report to defense stations."
The message blares over the USS Exoneration's speakers as warning sirens blare and bright red lights pulse across the interior of the ship. Groggily, the crew comes to, understandably annoyed by the alarm at 4AM in the morning. Some people get out of their beds to go fight off whatever is causing the alert. Most people just listen to the alert for a second, then try to go back to sleep. In Cabin F14A, the 6 formerly sleeping pilots grudgingly get out of bed. They're all Level 3 pilots, so they need to go assist in defending the ship. The 6 get themselves dressed and grab their usual gear; a field medical kit, a field repair kit, and a standard issue pistol. Properly suited up, they wonder what to do now. They've all run plenty of simulations for these sort of alerts, but none of them have ever actually been involved in a real alert before.
HighEndNoob Pierre Berguard [-]: Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Tomaster Vladimír Shurla [-]: Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Roast Veg Aark-han [-]: Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Se7en "Amazigh" [-]: Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
JJA79 James Argus [-]: Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Tokochiro John Kosloswa [-]: Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Game Events: The sirens across the ship continue to blare, demanding attention. If you listen closely, you think you can hear booms coming from somewhere.
So, what do you do?
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Fri Feb 25, 2011 2:01 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: RtD - Mecha
More like a roll-call, so we know who's here.
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Fri Feb 25, 2011 2:11 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
Updated first post. Anything I forgot, feel free to remind me about.
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Fri Feb 25, 2011 2:47 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha
"I knew all my training would be useless in a crisis, I don't even know how I got here!" > Find a sign that tells me where the mechs are, then tell everybody where to to go.
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Fri Feb 25, 2011 2:51 am |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Roll to Dodge - Mecha
"Finally, i was more board than a hibernating rabbit" >Find a crew-member that knows where the Mechas are, than head to the Mecha-bay.
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Fri Feb 25, 2011 2:59 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Mecha
Hey, Hyper, what do I need to change on my mecha to make it viable for the waiting list? EDIT: And Ben said he lost interest - why's he on the waiting list in the first place? I'm confused.
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Fri Feb 25, 2011 3:03 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll to Dodge - Mecha
"Lets go you heard the announcement. Get to your defensive positions!" Do what the alert says and head to battle stations
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Fri Feb 25, 2011 4:03 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll to Dodge - Mecha
"Everyone, get moving" >Move to the Mech Bay.
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Fri Feb 25, 2011 4:28 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
Ocia, you're on the list now. Ruirize, there's things wrong with your mech and I haven't even gotten to whether or not it could fit the tech guidelines.
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Fri Feb 25, 2011 4:29 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha
Here's an opening statement. From this statement, you'll know I've got a dry and sarcastic way of speaking. Go report to my "defense station", presumably my Mecha. How does a 119 ton beast even fit on a carrier? Is it like a super-carrier?
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Fri Feb 25, 2011 4:30 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
It has a fancy name for a reason, son.
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Fri Feb 25, 2011 4:58 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Mecha
I estimate that in between 95 and 110 pages, I will enter this RtD.
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Fri Feb 25, 2011 5:58 am |
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