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alexglitch
Joined: Mon Feb 07, 2011 5:06 am Posts: 23
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 Wehrmacht / German / Axis forces mod WWII
Very useful mod indeed, I like the turret stand and armored vehicle. But can you modify the turret stand code so we can sharp aim with this  ? (because the turret is supposed to enhance accuracy and longer range while sacrificing the mobility of the soldiers).
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Mon Feb 07, 2011 5:14 am |
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Huntsman
Joined: Tue Oct 26, 2010 11:15 am Posts: 128 Location: --->[]<---
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 Re: Wehrmacht / German / Axis forces mod WWII
I need credit.
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Tue Feb 08, 2011 9:00 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Wehrmacht / German / Axis forces mod WWII
For what?
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Tue Feb 08, 2011 9:27 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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 Re: Wehrmacht / German / Axis forces mod WWII
411570N3 wrote: Huntsman wrote: I need credit. For what? Ditto, I also want to know why someone with six posts and most likely no mod experience wants credit.
Last edited by Dylanhutch on Tue Feb 08, 2011 1:00 pm, edited 1 time in total.
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Tue Feb 08, 2011 10:46 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Wehrmacht / German / Axis forces mod WWII
Eh, Huntsman is a friend from school. He will be punished. He probably just feels left out of the community, and couldn't think of anything else to say. (BTW Huntsman I'll bring new version tomorrow on USB)
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Tue Feb 08, 2011 11:36 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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 Re: Wehrmacht / German / Axis forces mod WWII
Alright after 3 days of on and off testing I have tried this entire mod out. The folder itself was very interesting to look through, but you might want to go ahead and clean it up a bit. Some of the guns fire way, way too fast.
I see that some of the guns are overpowered, and balanced out by price, that's a pretty good idea. You should try and put a little more work into it and try to finish the stuff you have hidden all over the folder such as your mutants, civilians, houses and bunker modules. The "Hitler in the tank" sprite could also use some work.
I'm defiantly no spriter, but I think "Hitler" could use a little bit more shading. I also think that I have a human head sprite laying around, if you want it PM me. Overall its a very good mod, not the best or most polished, but fun to use. Also, you you need to put AirResistance on all of the guns! At the moment its only on a few of them, in most cases the shotgun can fire farther and is more powerful than a rifle!
One more thing, would you like to make Wehrmacht the official "partner" to my beta spetsnaz mod? Partner, as in sharing different sides of the same story, maybe being involved in each others mod a little bit, etc.
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Tue Feb 08, 2011 2:31 pm |
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frost
Joined: Tue Feb 08, 2011 3:30 pm Posts: 2
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 Re: Wehrmacht / German / Axis forces mod WWII
there is a slight problem with the trench and pilboxes.
the firing step in the trench is a bit low. so units arent able to fire over the edge without aiming their guns slightly upwards and thus cant fire straight ahead.
and there are some problems with positioning units on the firing step in the pilboxes due to the ceiling being too low.
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Tue Feb 08, 2011 3:43 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Wehrmacht / German / Axis forces mod WWII
Yeah, the mod needs an update, and said update is in progress. But, unfortunately school has once again began, hindering the lengthly process of repairing Wehrmacht. Expect Nazi zombies.
Edit: The turret stand is just a resprite of another one (I think I gave credit...), was just testing it out on the MG-42, it was a helluva lot better than one I tried to make. @NCB: Sure, I'm not sure what the time difference is. PM your ideas and I'll decide.
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Wed Feb 09, 2011 5:44 am |
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Huntsman
Joined: Tue Oct 26, 2010 11:15 am Posts: 128 Location: --->[]<---
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 Re: Wehrmacht / German / Axis forces mod WWII
Still waiting for credit... btw i d have modding experience (not much but meh) and the credit shall be enough compensation for sabotaging my cortex.
also if you drop all weapons besides the tomahawk you can spam it...
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Wed Feb 09, 2011 11:19 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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 Re: Wehrmacht / German / Axis forces mod WWII
Ill try to continue the Pack-A-Punch mod for the weapons ketten, but I am gonna have to make better sounds, better sprites, and other jazz.
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Thu Feb 10, 2011 12:00 pm |
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WalkableBuffalo
Joined: Fri Sep 03, 2010 11:04 pm Posts: 529 Location: Britannia
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 Re: Wehrmacht / German / Axis forces mod WWII
Huntsman wrote: Still waiting for credit... btw i d have modding experience (not much but meh) and the credit shall be enough compensation for sabotaging my cortex.
also if you drop all weapons besides the tomahawk you can spam it... I would hardly say you have modding experience if you cant change the survive gametype (or whatever it is) back to an "out of the box" status And hey, whats wrong with endlessly fighting Daefreds?
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Thu Feb 10, 2011 12:35 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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 Re: Wehrmacht / German / Axis forces mod WWII
Hey Kettenkrad, how bout an update?
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Mon Mar 14, 2011 10:05 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Wehrmacht / German / Axis forces mod WWII
Wait for it, don't necro me. It'll come, but I want this to stay dead for a while till it does.
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Mon Mar 14, 2011 10:55 am |
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Huntsman
Joined: Tue Oct 26, 2010 11:15 am Posts: 128 Location: --->[]<---
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 Re: Wehrmacht / German / Axis forces mod WWII
Are you going to post your spec ops mod?
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Tue Mar 15, 2011 5:23 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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 Re: Wehrmacht / German / Axis forces mod WWII
Yes, DO IT! It's awesome, and worthy of a post.
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Tue Mar 15, 2011 6:27 am |
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