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 Mission: [Ronin] Citadel 
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Joined: Thu Apr 15, 2010 8:40 pm
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
I seriously sucked at this mission unless I had some better units, plus Ronin aren't my favorite faction to use. The mission was great though had a lot of fun playing it.


Fri Apr 16, 2010 1:19 am
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Joined: Sat Mar 13, 2010 5:52 am
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
I play this one a lot, and the C4 is definitely your best friend here. Make shortcuts where you can and lob grenades down stairs and junk. And don't worry too much about getting detected since most of the clones end up killing themselves. Just rely mostly on explosives and remember that you can give the commander stuff too like a medkit and m16friggin00 which pierces walls mofo!


Fri Apr 16, 2010 3:42 am
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Joined: Wed May 05, 2010 10:55 pm
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
what i think about this mission...

well, it sucks a lot.

Those wind things suck...i left the best dude on the "roof" and when i killed everyone i took that and thought that i can spread the virus. Damn wind took my brainman somewhere space in start.
Dart gun is O.K, but other guns sucks. Much worsed guns than enemy.
Enemies have too bad guns. They killed friendlies about 2 hit with shotgun. Kinda hard when going gownstairs.
This feels lika a SNES game to me. Damn impossible that u can try and try it again. That's why SNES games are so hard.

i would think that i make missions, games, scenes, mods, etc (if i would or could) make those fun, addictive.
Like Crysis. When they released the demo of that game. it was WOAAA, u allways wanted to go the map different way.
But when u played the full version. it was fun and addictive at start, but at the end enemies come more damn resistant. Tehy doesen't die easy anymore.
It isn't fun. There's lot's of that kind of games. Cortex Command is good for that. u can make a map of any kind u like. (it's kinda boring to play it when u maked it) but anyways. It's good.

One more thing!
This was my opinion all of what i explained. Get fustrated of that mission and pissed because of that wind. U may be diagree with me, but it's okay to me. Im not want to arguement with anyone. (i don't even know what kind of people here are, but everyone knows.)

Thank you for express myself!


Mon May 10, 2010 10:52 pm
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
No offense, but English obviously isn't your primary language. I didn't understand your post very well, but I think you meant you wanted a mission with different ways to complete it?


Mon May 10, 2010 11:02 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
DeWord, i give you advice, if you want something easy, don't download weegee missions.


Mon May 10, 2010 11:22 pm
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Joined: Wed May 05, 2010 10:55 pm
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
yes well that would be nice to complete the mission different ways.
To make a mission what can complete different ways is difficult to make, because it's 2D game and a pretty good game too.

i wan't make a mission, because i don't know how to make a good one and i do not have so much motivation.
That's why i have tested and played most of the missions what u can download from the forums.

Mission would be good, but the wind thing sucks a lot. and it's my opinion so please don't get angry to me :)
if u can get it. u have to test it.
OFFTOPIC: if somebody gives u some kind of drug. Don't test it!
I just wanted to express myself :D

I hve to reveal my self a little, because i have lack of english. Im from Finland. :)


Tue May 11, 2010 12:37 am
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Joined: Sun Oct 19, 2008 5:43 pm
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Post Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
I love this mission and I thought the wind was a cool (if unforgiving) gimmick. weegee's missions are the reason I still play CC.


Tue May 11, 2010 10:39 pm
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Mission: [B24][Ronin] Citadel (Updated: 29-dec-2010)
Updated to B24


Wed Dec 29, 2010 10:06 am
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Joined: Thu Oct 14, 2010 4:25 pm
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
This is good but...for me all it does is show just how stupid the ai is. Start, take control of captain, other two soldiers immediately stand up and get shot in the head, missing all their shots while the enemy headshots every time. Try again. Repeat that about 10 times and then I just get annoyed and say ♥♥♥♥ it.


Thu Jan 20, 2011 6:51 am
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
And the weegee strickes again.You rule dude!


Sat Jan 29, 2011 4:53 pm
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Joined: Fri Jul 30, 2010 12:11 am
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
when i chose the players to play the mission in needs 2 teams but i found only one so it dosent work for me


Sun Jan 30, 2011 12:18 am
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
walid0303 wrote:
when i chose the players to play the mission in needs 2 teams but i found only one so it dosent work for me

Me too but i downloaded it again and it worked :0


Fri Feb 04, 2011 8:01 am
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Joined: Mon Mar 07, 2011 1:11 am
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
this is awesome stelth mission is very funny
we wait for more


Mon Mar 07, 2011 1:17 am
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Joined: Sun Mar 13, 2011 12:40 am
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
this is great!

More!


Wed Mar 30, 2011 5:56 pm
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Joined: Thu May 13, 2010 9:41 am
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Post Re: Mission: [Ronin] Citadel (Updated: 29-dec-2010)
Two player editions of your missions would make them twice as fun though. Still, that doesn't make them less awesome.


Sat Apr 02, 2011 4:48 pm
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