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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Yomanticore, I'm gonna conform to any course adjustments that seem reasonable that are suggested by my copilot; I mean, if he says TURN AROUND BECAUSE LOL I AM COOL then I'm not gonna go with it, but hell, why not go to the southern tip?


Tue Jan 18, 2011 10:44 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
FoiL (5) Andrew Rodrigues
Andrew forces himself to ignore everything happening around him and finally gains some composure and rests.
ABILITY UPDATED: Hyper Focus use gained (Now 3/6)
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Twisted Ankle (-1 to walking for next 4 turns)
Broken Nose (Speech impediment, -1 until re-aligned) - Counterable by Rage Face


Ociamarru (6) Vladimir Ivanov
Vlad changes his heading slightly more south. The aircraft suddenly drops several tens of feet as it hits a low pressure pocket and all three of them are jolted. The Eagle leaves its perch and continues to fly alongside.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (1) Asfer Wilks
Asfer communicates his decision to change their heading and everyone agrees. His next slash cuts through a major section of a tree and a large branch falls on him. He steps backward from the force of the fallen branch and shrugs it off. Andrew seems fine; no complaining.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 85%


HighEndNoob (4+1=5) Kyle Berguard
As they pass over the clearing, Vlad changes their heading and the Plane gains some turbulence but passes quickly. Kyle clears the chamber of the Browning M2 and points it ground-ward. He sees a peculiar sight. (See Game Events)
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Refreshed (+1 to the next 4 actions. Resting actions do not count)


Raven (2) Tyler Smith
Tyler tries to grab his gun, but it is slightly too far away. He pulls his shoulder and flops down on his stomach, still too far away to reach his gun. He also loses sight of Asfer.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung) Dropped!
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Image
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 1 turn)


Game Events
It is about 2pm

As Vlad and Kyle fly over the clearing and Vlad changes their heading, they see something very strange: Earth-coloured Teepees with black banding are set up all throughout the clearing and men patrol the camp absolutely everywhere. Several of them see the Biplane and point, alerting the rest of the camp. Arrows pierce the treetops, aimed at them, but ultimately fall short of them at their higher altitude. The men start to scramble about and a horn is heard.

Meanwhile, waaaay back in the undergrowth, Asfer has just 'removed' what is called a Border Tree. The Border Tree is somehow connected to the camp that Vlad and Kyle just flew over, and further alerts the members of the Tribe that they have intruders.

However, Neither Asfer, nor Andrew nor Tyler know any of this, until a deep horn is sounded from in front of them. Then they know that they are in for some trouble.

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree
- Currently in a 'Straight Ahead' Direction for both parties

Image


Wed Jan 19, 2011 4:31 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"Any way zaht wee keyn bombaurd zehm? Death frahm abahv vood theen them aut for when aur allies foynally geyt here...what exploseeves do you heyv on your poreson, Meester Bergaurd?"


Wed Jan 19, 2011 5:25 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Good work staying in character, Ocia. And it's quite funny since he is practically a Human Bomb.


Wed Jan 19, 2011 5:56 am
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Asfer's GL is a Mark III, yet your graphic says IV. GASP.


Wed Jan 19, 2011 6:14 am
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"Another day, another Tribal Camp spotted."
Death from above, spray at the camp with the gun before the camp is out-of-sight, than make sure the eagle is flying beside us..


Wed Jan 19, 2011 6:23 am
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Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Benpasko wrote:
Asfer's GL is a Mark III, yet your graphic says IV. GASP.
Nuh uh.

Quote:
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED

Similar but not the same. The Mk.III is in his Container.


Wed Jan 19, 2011 7:10 am
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Gentlemen, prepare for battle.

Rest yet again.

"Something feels weird brother"


Wed Jan 19, 2011 10:40 am
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Fly in lower so we're still outside their range, but not entirely so, hopefully giving my gunman an easier time taking them out.
"Oy em breenging ahss closair, keep doeeng theyt!"
What do you mean in particular? Well, we've just run into a camp full of these tribesmen. Me and Mister Bregaurd will try and thin them out as much as we can, but I'm certain most will survive.


Wed Jan 19, 2011 12:57 pm
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"Mechman we have some more tribesman coming in the near future. Watch out for any strange noises or movement."

I'll try to get the guys going in that direction bra.


Wed Jan 19, 2011 1:18 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
WHY CAN'T MY PLAYERS POST THEIR ACTIONS THIS FAST :<


Wed Jan 19, 2011 4:26 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Hyper is implying someone is plotting against him.


Wed Jan 19, 2011 8:20 pm
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Joined: Sat May 02, 2009 4:52 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Equip the Mk. III, and scan for targets.


Wed Jan 19, 2011 11:18 pm
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Hyperkultra wrote:
WHY CAN'T MY PLAYERS POST THEIR ACTIONS THIS FAST :<

Maybe because it's easier to rationalise against Tribesmen instead of a pseudodemigod?


Thu Jan 20, 2011 1:06 am
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Grab my gun and run the way Afser went.

*Yell at the top of my lungs* GUYS WAIT UP!


Thu Jan 20, 2011 1:48 am
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