Making your scenes appear in the Scenario menu
As of B24, the Scenario Menu has replaced the Skirmish Menu and what used to be the Campaign screen. Only scenes that are compatible with the currently selected activity are shown. That's why a scene that you've just made doesn't show up in the menu on any activities.
The way the game determines if a scene is compatible with an activity is by scanning through the activity's Lua script and finding any calls to SceneMan:GetArea. It determines what area the script is looking for, then only shows scenes with those areas.
Areas can be placed using the Area editor without a hitch.
The default areas that ALL MAPS should have in order to be compatible with Vanilla content are as follows:
Code:
LZ Team 1
LZ Team 2
LZ Team 3
LZ Team 4
LZ All
LZ Team 1-4 are where the respective teams are allowed to land on the map.
LZ All is a special zone that defines the zone that anything can land in in certain activities. For instance, in One Man Army, the AI can land anywhere in LZ All, as the player can move throughout the entire map. LZ All is useful if, for instance, you've made a map with a large pit in it - you don't want the AI landing in there, so just don't include it in LZ All or any Team LZs, and you're good to go.
In the future, there will likely be BZ Team1-4, defining where teams are allowed to build their bunkers. If you're into forward-compatibility, go ahead and put those into your maps - they'll just harmlessly sit there until they're in use, as the game doesn't do anything with extra Areas.
Hope this helps a bit. Let me know if you have any other questions regarding scenes and activities in B24.