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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
neroe23 wrote: I was unable to stop him and he came INTO the wall. Heh, looks like there's still some physics issues. Good to note. @barnox: yeah, what lizard said. I could force-kill them (and probably will if I make any quick patches) but i'd rather just disconnect them from your team and thus kill the AI in them rather than cause explosions.
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Wed Nov 24, 2010 12:23 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Did some work on the level making guide but it's still not done. I want it to be complete when I release it, so sorry for the wait but it'll be worth it for those looking at the level format and having aneurysms.
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Wed Nov 24, 2010 2:59 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Yeah, if i knew java or somehting I'd totally make a standalone or whatever. Doesnt seem hard, you'd just need a gui.
Pumped for any updates, no ideas for maps yet...
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Wed Nov 24, 2010 5:48 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Boy oh boy, weekend starts now. I'll get started on another map probably tomorrow, seeing as it's five minutes from then.
Just kidding, I'll start when I wake up. More maaaaaps, guys!
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Wed Nov 24, 2010 6:55 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Glad you're so into it YHTFLKC, keen to see what you come up with. Made a little more progress on the map guide but still not finished.
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Wed Nov 24, 2010 8:01 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
I NEED SCREEN DIMENSIONS *(in block units)
This information is vital to the map I'm making. Guess'n'check will be far too time-consuming. Thanks in advance.
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Thu Nov 25, 2010 12:14 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
640 / 12 480 / 12
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Thu Nov 25, 2010 12:45 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Thanks, but I ended up doing something else :\ New map, yay.Another one! ♥♥♥♥♥♥♥ HARD THOUGH 
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Thu Nov 25, 2010 1:48 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
That second one is bloody hard. Got him in the end, but for a C rank. Shooting with that sort of precision with a track pad is a nightmare  You also ghost through the floor quite often at <60fps, like I get on this laptop. It's capped to not go under 30 simulated frames per second without slowdown but that still leads to some crazy issues, and it could be a good idea to have a few padding tiles at the bottom anyway. I'm fairly sure the grid is 40x30. Mapmaking guide coming soon, but I just got my brain screwed over by four calculus papers so I'm a little woozy :/
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Thu Nov 25, 2010 6:59 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
I independently found out that X was actually 40, using the first level's Dummy area, which just happens to be 1 screen's width. Thanks for the 30, man.
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Thu Nov 25, 2010 8:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
No worries, I made a few one screen maps before so I already had it "on file" as such. You think the vanilla maps are hectic? I'd love to see some polished one screen DM-style maps.
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Thu Nov 25, 2010 9:29 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
We'll see  I might see if I can remake the original level, from CC's RvR.
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Thu Nov 25, 2010 6:42 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Without ramps that could be difficult but see how well it translates anyway, I suppose. I'm thinking of getting ramps into this at some point but holy hell would it screw up pathfinding..
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Thu Nov 25, 2010 8:34 pm |
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Wonkyth
Joined: Thu Aug 12, 2010 11:01 am Posts: 142 Location: Somewhere in Australia
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
Just played this, quite nice! Be interesting to see where/how this goes, especially since parts of it bear a resemblance to the game I'm currently working on. (btw, hoping on having first alpha ready within a week, but it depends on how quickly I can overcome my current code issue...  )
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Fri Nov 26, 2010 6:39 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 1 Bar Design - Development Updates and Discussion - RVR α
HOW TO MAKE MAPSI'm off to sleep, enjoy.
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Fri Nov 26, 2010 11:55 am |
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