Trapped Together (A Sburb related Roleplay)
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Trapped Together (A Sburb related Roleplay)
>David: Go over to Punch Designix, put in one of my cards, then type in "cZCMY4Qf"
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Wed Nov 03, 2010 2:25 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Trapped Together (A Sburb related Roleplay)
>:Jimmy Gibbs: Carve a totem using my PSHOOOES punch card; ask TG what exactly to do next, then follow any instructions.
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Wed Nov 03, 2010 3:16 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
caekdaemon wrote: Ive got no idea what to do. Im confused. >Bob Jones: Sloppy Makeouts with Jimmy Gibbs.Trust me, this will work.
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Wed Nov 03, 2010 3:43 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Trapped Together (A Sburb related Roleplay)
Hyperkultra wrote: caekdaemon wrote: Ive got no idea what to do. Im confused. >Bob Jones: Sloppy Makeouts with Jimmy Gibbs.Trust me, this will work. It's how you play the game
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Wed Nov 03, 2010 4:29 am |
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dexexe1234
Joined: Mon Oct 13, 2008 12:11 am Posts: 3
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Re: Trapped Together (A Sburb related Roleplay)
Ragdollmaster wrote: >Thanatos: Pick up one of the CAPTCHALOGUE CARDS; also try putting one of the Build Girst fragments into the Cruxtruder. Thanatos tosses a Build Grist into the Cruxtruder. A click is heard! Another Cruxite dowel comes out!... What is that donut doing under the grist? Barnox wrote: FTV: Follow what Hyper did, but using my own card. If I need to use Grist, use it. FVT carves the code he has. It created a gentleman statue! Classy! Hyperkultra wrote: TG: Grab two cards to replenish back to five total. Then carve totem with PCHOOOOO, and attempt to alchemize. TG continues to use the alchemiter, but fails. It seems that this particular code needs a grist type not yet located, along with a fiendish amount of build grist! caekdaemon wrote: Ive got no idea what to do. Im confused. Bob Jones seem completely lost, so his thoughts soar a little on the most recent details: Right now, you have uncovered that you can get codes of items by checking the back of the captchalogue cards that the items are located in. You can then stamp the code into the Punch Designix, from where you can use a Cruxite Dowel to create said item again and again, at the cost of some grist. You can also punch in random codes, to try and get something that works. Carving Cruzite Dowels makes them into Totems, containing the code of the one they are punched with. This is basically what you have got for now. ...This reminds you that there was a hexagonal shaped hole in the Jump Point. Requisite wrote: >David: Go over to Punch Designix, put in one of my cards, then type in "cZCMY4Qf" David punches in the code. Ociamarru wrote: >:Jimmy Gibbs: Carve a totem using my PSHOOOES punch card; ask TG what exactly to do next, then follow any instructions. Gibbs tries to create the thing that is in this totem, yet nothing comes of it. This item is even MORE expensive than the one TG wanted to make! If only you had a means of replenishing your grist in some way! (Yes, i am indeed starting to drop hints.)
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Wed Nov 03, 2010 10:55 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
TG: Insert chunk of Grist into Jump Point.
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Wed Nov 03, 2010 11:40 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Trapped Together (A Sburb related Roleplay)
FVT: Activate Jump Point when it is Grist'd. Also, Captcha the Gentleman statue, and grab 2 of the fresh cards.
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Wed Nov 03, 2010 1:41 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Trapped Together (A Sburb related Roleplay)
>BJ: Carve "kaboom" onto one of my cards, then do what is necessary to make the item.
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Wed Nov 03, 2010 5:24 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Trapped Together (A Sburb related Roleplay)
>David: Insert card into totem lathe, place dowel onto lathe, put carved dowel onto alchemiter and just view what it is
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Wed Nov 03, 2010 7:08 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Trapped Together (A Sburb related Roleplay)
>Thanatos: Follow TG, who seems to know what he's doing.
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Wed Nov 03, 2010 7:29 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Trapped Together (A Sburb related Roleplay)
>:Jimmy Gibbs: Take one CAPTCHALOGUE card; try and pry open the metal chest with the crowbar.
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Wed Nov 03, 2010 9:29 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
Aaaand that's everyone. :3
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Thu Nov 04, 2010 1:17 am |
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dexexe1234
Joined: Mon Oct 13, 2008 12:11 am Posts: 3
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Re: Trapped Together (A Sburb related Roleplay)
Ociamarru wrote: >:Jimmy Gibbs: Take one CAPTCHALOGUE card; try and pry open the metal chest with the crowbar. Gibbs takes a CAPTCHALOGUE CARD. With much work, Gibbs tries to open the Storage Container! ...Which amounts to nothing. This thing is pretty much sealed shut. Requisite wrote: >David: Insert card into totem lathe, place dowel onto lathe, put carved dowel onto alchemiter and just view what it is caekdaemon wrote: >BJ: Carve "kaboom" onto one of my cards, then do what is necessary to make the item. David moves his way over towards the Totem Lather, while BJ punches the code "KABOOM". Sadly, its too short, since every code is 8 letters, so he increases the code to "KABOOOOM"! They both proceed to carve totems. Davids code produces a bottle of DELICIOUS SODA! Score! BJ's Code produces an OLD TIMEY CARTOON BOMB! ...Huh. Well that was sorta expected. Barnox wrote: FVT: Activate Jump Point when it is Grist'd. Also, Captcha the Gentleman statue, and grab 2 of the fresh cards. FVT got tired of dragging his classy statue around, and just captchalogued it. It was almost too big. Hyperkultra wrote: TG: Insert chunk of Grist into Jump Point. Ragdollmaster wrote: >Thanatos: Follow TG, who seems to know what he's doing. TG prepares to put in a Build Grist! !! As soon as the Grist was in, this... Spirally doohickey appeared! It appears that you can jump through it! WARNING:Leaving through the portal into the unknown can be dangerous! Be sure to be prepared for when you want to jump through! Everyone needs to jump through the first time (cause i want that!) So do what you need to do, and then agree to proceed through the Jump Point!
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Thu Nov 04, 2010 2:16 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Trapped Together (A Sburb related Roleplay)
"TG, we wantin' da rocket pack o'da rocket shoes, denn?"
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Thu Nov 04, 2010 2:19 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
"We don't have enough Grist for even a plain jetpack, so let's just leap headfirst into this portal thingy."
WAIT. Holy ♥♥♥♥. I just realized. Wow, I am such an idiot. How could I forget to... TG: Retrieve arms from behind metal coffin. THEN leap headfirst through portal.
Last edited by TorrentHKU on Thu Nov 04, 2010 3:08 am, edited 1 time in total.
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Thu Nov 04, 2010 2:23 am |
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