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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Done, sorry for the delay, there was an unexpected bug <_<
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Mon Oct 04, 2010 12:12 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Eh, performance is still crummy.
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Mon Oct 04, 2010 2:22 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Hmmn, I'm getting that here too, now <_< I'll try and fix it again, but I might just end up shrinking the level a little to cull the amount of updates needed.
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Mon Oct 04, 2010 10:07 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
The gun is pretty bugged, it keeps reloading after it finishes reloading.
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Mon Oct 04, 2010 10:21 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Really? Sure you're not out of bullets? I need to make a sign for that, but I've just uploaded a version without the lag. I'm getting 15-17fps again, huzzah. Looks like a little bug snuck in at the last minute, but I ended up ditching a whole system to see what the lag was like without it and lo and behold we have speed, and a more responsive if stressful support system. You might want to lay some supports if you're tunnelling through a hill with a lot of dirt above you now.
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Mon Oct 04, 2010 11:19 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Liking how the supports actually work geti I'll post a pic of my constructions later. But for now I think I found a bug: when I hold down the right arrow to fun then release the character keeps on moving right (after a released the button of course).
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Tue Oct 05, 2010 2:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
If you're describing what I think you are that's simply your momentum carrying you forward a little.
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Tue Oct 05, 2010 6:41 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
UPDATE2 new tiles added for you building enthusiasts, a wall piece and a roofing piece. Something weird is going on with the walls which I'll look into tomorrow before I go off and do other stuff, but for now don't try and hook them up to stuff sideways, they're not intended to work that way and it might cause bad things to happen. There's also a -NO AMMO- indicator for those who were confused by the perpetual reload of doom.
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Tue Oct 05, 2010 12:53 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Eh, I still can't build anything proper. Anything above six blocks or so from the ground grumbles automagically.
Also, now that we have supports, perhaps weaken the terrain a bit, making digging tunnels more interesting.
Oh, and a tile suggestion: wooden wall background.
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Tue Oct 05, 2010 2:13 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
I'd like to suggest a button that toggles between the wooden tiles we have right now, and stronger-material tiles. For instance, the wall and roof would be stone, and the crates, platform/floor, and supports metal. They'd just be stronger versions of current building materials, and I'm sure in the full game they'd be expensive to make, but necessary for large-scale structures.
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Tue Oct 05, 2010 8:44 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
There are going to be stone building blocks, but considering I don't even have material items yet it'd probably be better to work on that than just sprite more tiles. I haven't extended building blocks from tile yet, so the foreground tile data string is now just under 500 characters of comma and space separated numbers. I'll do a background wall tile soon though, findude, thanks for reminding me. Terrain has been weakened a little, I might make it more dramatic though. It's noticeable when digging through hills, but not so much with cliffs and the like.
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Tue Oct 05, 2010 10:56 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Goddamnit, there was a massive bug blocking the game <_< That's fixed now. Sorry for the delay on everything, I've been caught up in coding the blog and personal stuff yesterday.
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Wed Oct 06, 2010 10:32 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Made some progress on getting a custom forum up. I'll update this with new tiles and maybe some new plants tomorrow, and iron out a few bugs but I ran out of time again (it's 0120 <_<)
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Thu Oct 07, 2010 1:19 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Will it have RTDs? 
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Thu Oct 07, 2010 3:00 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Prelude: A Side Scrollin' Zombie Fort Game
Hopefully not.
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Thu Oct 07, 2010 3:02 pm |
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