View unanswered posts | View active topics It is currently Sun Dec 01, 2024 3:24 am



Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3  Next
 Trashlands & Dumpvalley 
Author Message
User avatar

Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
Reply with quote
Post Re: Trashlands
So are we gonna fix those pink pixels on the edges of the clouds, or what?

Also, I perspect your respective tool ;)


Tue Sep 28, 2010 1:48 am
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Trashlands
i found this really cool pice of scrap in trashlands folder which i think you could turn in to a scrap drone.


Attachments:
File comment: This scrap pice is what i think you should use for a drone.
Wreck001.bmp [2.41 KiB]
Not downloaded yet
Tue Sep 28, 2010 2:44 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Trashlands
I believe the wreckage is all sourced from Base.rte and Dummy.rte but with adjustments such as rotation. That gib is from the Dropship MK1, so it isn't wholly exclusive to trashlands.


Tue Sep 28, 2010 4:47 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: Trashlands
I love those impaled torsos and other warnings, I dislike raped clouds...
Anyway, you got my download, great job.

USER WAS WARNED FOR THIS POST
REASON: CONSTRUCTIVE FEEDBACK ONLY PLEASE


Wed Sep 29, 2010 3:35 pm
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Trashlands
Holy ♥♥♥♥ we get warned for posts like that now? O_o

I definitely agree with Naxx though, some new clouds would definitely make this sexier. Findude, I know you're a good enough spriter to do something better than take Vanilla clouds and stretch them horizontally.


Thu Sep 30, 2010 10:02 pm
Profile
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Re: Trashlands
You know wrong.
Round shapes D:

But yeah, lizard said he'd whip up a background or something, I hope it has less cancerous clouds.


Fri Oct 01, 2010 12:27 pm
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Trashlands
Why update the clouds , there ok for now?

Don't take my word on it , but i think its already good i've already posted that you should make module and systems and now im add you should make units'?


Fri Oct 01, 2010 5:32 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
Reply with quote
Post Re: Trashlands
So, this map has trouble loading now in b24 because the surface of the terrain is so super porous.. it's not a smooth surface. B24 does a lot of extra work trying to figure out where it can and can't place debris.. it looks out for little caves and such under the first surface of the terrain, so it doesn't place rocks hanging in the middle of the cave space. This map has a million little caves in teh surface, which is why it takes for ever to place all the debris peieces. Smoothing out the top layer exposed to teh air should resolve this

- D


Sat Dec 18, 2010 8:51 pm
Profile ICQ
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Re: Trashlands
Thanks.

Fixed version uploaded. Commented the fugly clouds out for now.


Sat Dec 18, 2010 9:52 pm
Profile
DRL Developer
DRL Developer

Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
Reply with quote
Post Re: Trashlands
Fantastic map! A truly unique look and feel to it. My only gripe is the small size, since it tends to get rather crowded on many of the new game-modes.
Data wrote:
B24 does a lot of extra work trying to figure out where it can and can't place debris.. it looks out for little caves and such under the first surface of the terrain, so it doesn't place rocks hanging in the middle of the cave space.
This it really good news.


Sun Dec 19, 2010 7:50 pm
Profile
User avatar

Joined: Sat Jan 22, 2011 2:23 am
Posts: 213
Location: Somewhere over the rainbow of public acceptance.
Reply with quote
Post Re: Trashlands
Haha, I combined this with your Zombots, and the results were fantastic! Nicely done on the map and the 'bots!


Sat Feb 26, 2011 2:21 pm
Profile WWW
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: Trashlands
yeah works well with zombots and is all around badass probably my favourite map good work


Sun Mar 06, 2011 4:06 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Trashlands
What I like the most of the map is that it always seems like the gibs were eternal.
I mean, it's pretty hard to get to the soil (I mean, for casual gameplay rather than gold digging), and everytime that I gib a dropship or a rocket it becomes part of the landscape.


Sun Mar 06, 2011 8:46 am
Profile
User avatar

Joined: Sat Mar 20, 2010 9:25 pm
Posts: 51
Reply with quote
Post Re: Trashlands
The map description says there is a "dangerous thing" I believe, What is it?


Thu Jul 14, 2011 2:44 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Trashlands
AFAIK, there isn't actually any trashjunk monster or anything, it's just for backstory.


Thu Jul 14, 2011 9:53 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 41 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.055s | 15 Queries | GZIP : Off ]