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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Cortex Command Online Deathmatch - Beta
must be lag, i shot you in the head a lot, and once i missed and then you re-spawned in the base
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Sat Sep 11, 2010 1:23 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Cortex Command Online Deathmatch - Beta
zalo, you must get some particles simulated in a basic fasion. Like, instead of detecting if someone fired a gun, you just check for particles, then transfer that to the other players' sim by making a new particle with transfered velocity and age.
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Sat Sep 11, 2010 1:28 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Cortex Command Online Deathmatch - Beta
Transferred velocity would leave the game rather open to 'the haxxorz', would it not? Better to just have all projectiles have a set velocity.
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Sat Sep 11, 2010 1:30 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - Beta
Still doesn't work for me. D:
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Sat Sep 11, 2010 1:31 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Cortex Command Online Deathmatch - Beta
You could probably "hack" it in it's current state. Like, using console commands (p.s. zalo be sure to limit console usage). CrazyMLC wrote: Still doesn't work for me. D: zalo wrote: So the server is going down for a bit for some testing.
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Sat Sep 11, 2010 1:32 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Okay, redownload the .rte.
Please don't play on the server with the old version.
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Sat Sep 11, 2010 1:43 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
All alone~ P1 here
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Sat Sep 11, 2010 1:51 am |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I'm currently playing MLC.
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Sat Sep 11, 2010 2:00 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Huh. I had to re-enter.
Anyway, what's with the rapid fire shotguns? Really makes the game tons easier.
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Sat Sep 11, 2010 2:06 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Alright, seriously guys, don't shoot people that come OUT OF YOUR OWN BASE. They're on your team.
and don't spawn camp either.
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Sat Sep 11, 2010 2:11 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I think the server is having issues with player numbers, I had another person controlling my robot along with me, and it was very confusing. I also had seen two people labeled as 4, then one changed to 1 and the other to 9. Then I started moving around in crazy directions like someone was shaking me around.
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Sat Sep 11, 2010 2:17 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I joined, gibbed on other players a whole bunch, and then CC crashed.
Awesome! (no sarcasm)
Last edited by SneakyMax on Sat Sep 11, 2010 2:22 am, edited 3 times in total.
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Sat Sep 11, 2010 2:17 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
We seriously need some sort of cover in front of the lower spawn. I keep spawning inside a green robot when I'm on red team on the right side and then the other team gets a million points.
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Sat Sep 11, 2010 2:19 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Also player 3 here.
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Sat Sep 11, 2010 2:20 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Alright Server's down until further notice. Who'dve known I'd want to ragequit my own creation. The server will go back up after I've implemented some anti-douche mechanisms. (Maybe a week, I'm leaving town for a while). EDIT: You can make your own server btw Attachment:
File comment: As soon as you start it, it will be hosting. The port to forward is 8998. Click the window to make the server stop serving.
Cortex_Command_Server.rar [414.87 KiB]
Downloaded 942 times
You input the IP at the beggining of the Online 2.lua
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Sat Sep 11, 2010 2:20 am |
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