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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Hydro Plus: Water Mod
Quote: also, i wonder if you could make the water have a thin layer (i particle thick) of "water" that would splash when you jumped in and out... like dynamic water, but only the top. of course, these particles would be sharpness 0 and would not exist over things in the foreground like bunker peices. idk maybe that is too ambitious... but wouldnt that be awsome? That idea would lag terrible, but there is some dynamic particles when you enter and exits the water. The particles are easier to see ingame, and wow the first aquanought is a acrobat!And also when you just move in water.
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Sun Aug 15, 2010 6:58 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Hydro Plus: Water Mod
what if they didnt collide with each other... would that help with the lag? I mean then the calculations would be at least halved.
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Tue Aug 24, 2010 1:16 am |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Hydro Plus: Water Mod
MOPixels cannot collide with each other. If you set them to then the game crashes randomly.
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Tue Aug 24, 2010 1:34 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Hydro Plus: Water Mod
hmmmm *imagines gun that can shoot a bullet out of the air, then realises that the idea came from a post saying that was impossible. Idea dies*
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Thu Aug 26, 2010 12:10 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Hydro Plus: Water Mod
You wouldn't have to use an MOPixel for that, though. One of the benefits of having the guns able to fire pretty much anything.
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Thu Aug 26, 2010 7:23 am |
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goduranus
Joined: Tue Aug 03, 2010 4:51 pm Posts: 32
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Re: Hydro Plus: Water Mod
Would it be possible to generate a thin layer of terrain made with water atoms at the surface every once in a while? So that crafts will recognize the water surface as terrain and drop troops at the water's surface as opposed to the bottom.
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Sun Aug 29, 2010 12:26 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Hydro Plus: Water Mod
Quote: Would it be possible to generate a thin layer of terrain made with water atoms at the surface every once in a while? So that crafts will recognize the water surface as terrain and drop troops at the water's surface as opposed to the bottom. I think it would be better and less hackish, if I just made so that AI controlled dropships that has the "drop cargo" AI mode on, would just open their hatch when just above water, and telling them to stop lowering their altitude.
Last edited by akblabla on Sun Aug 29, 2010 12:50 pm, edited 1 time in total.
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Sun Aug 29, 2010 12:49 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Hydro Plus: Water Mod
There isn't really a terribly easy way to do that. You might be able to do it with some shenanigans involving settling objects though.
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Sun Aug 29, 2010 12:49 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Hydro Plus: Water Mod
its awesome and btw what vehicle is your profile thing
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Wed Dec 22, 2010 7:11 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Hydro Plus: Water Mod
It is a Manta. Use the search to find it, it's good practise.
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Wed Dec 22, 2010 7:22 pm |
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dsi1
Joined: Sun Dec 19, 2010 4:04 am Posts: 5
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Re: Hydro Plus: Water Mod
Does this work with b24?
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Thu Dec 23, 2010 6:15 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Hydro Plus: Water Mod
Yes it does.
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Thu Dec 23, 2010 7:25 am |
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GuardianTempest
Joined: Fri Sep 03, 2010 1:53 am Posts: 67 Location: Philippines
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Re: Hydro Plus: Water Mod
Hey can someone show me a .gif of that "Vertical Water" thing, I wanna see it.
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Thu Dec 23, 2010 7:58 am |
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ROFLtheWAFL
Joined: Fri Dec 24, 2010 12:43 am Posts: 23
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Re: Hydro Plus: Water Mod
Some editing to the .ini files are required to make this B24 compatible, I think. Problem is, I'm not quite sure which .ini file I should be editing, or where it is. Well, I think I know, but I'm not sure enough to risk screwing up my Base.rte files. Could someone explain what I should be editing and where?
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Fri Dec 24, 2010 3:12 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Hydro Plus: Water Mod
Im pretty sure that this mod is Compatible... I was just playing with it a few days ago on B24.
Have you tried it yet? Have any errors shown?
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Fri Dec 24, 2010 3:27 am |
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