Author |
Message |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Cliffside 1.03
^This map made by mirokan of picturewars turned into a cortex command map. Screens linked for huge size. http://filesmelt.com/dl/ScreenDump1.pnghttp://filesmelt.com/dl/ScreenDump2.pnghttp://filesmelt.com/dl/ScreenDump3.pnghttp://filesmelt.com/dl/ScreenDump4.pngWrap on because of complications when wrap is turned off. Code: Mirokan: you turned it into a map? haha Mirokan: niiicee
Last edited by Lizardheim on Sat Jul 24, 2010 2:27 pm, edited 4 times in total.
|
Sat Jul 24, 2010 7:33 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: PW_Cliffside
Fun map. The tunnels make for interesting gameplay, and the map is generally fun to play in. You could probably populate some areas with some rocks and a little gold to make it a little more visually varied, make the ground slightly deeper and have the central flat area slightly extended. The area with sand that reaches the bottom should probably have a solid bottom to it at least.
|
Sat Jul 24, 2010 9:24 am |
|
|
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
Re: PW_Cliffside
Nice, though add some topsoil spread around at the top of the ground in the caves. Oh and make the grav a bit more intense. 20 is the default.
|
Sat Jul 24, 2010 9:41 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: PW_Cliffside
Yeah I know, removed that. Updating after, testing it out now.
Updated :3
|
Sat Jul 24, 2010 9:48 am |
|
|
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
Re: PW_Cliffside
A little like this.
Last edited by Dylanhutch on Sat Jul 24, 2010 10:09 am, edited 1 time in total.
|
Sat Jul 24, 2010 10:05 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: PW_Cliffside
ARGH too many things floating around I can't find my way in the .ini lol.
|
Sat Jul 24, 2010 10:07 am |
|
|
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
|
Re: PW_Cliffside
I fixed it.
(The grav thing)
|
Sat Jul 24, 2010 10:10 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: PW_Cliffside
I just changed it myself
|
Sat Jul 24, 2010 10:14 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: PW_Cliffside
Man, I'd try this but I've got no CC at the moment. The contour looks pretty rad though, should feel nice and claustrophobic with the fog of war addition of B24
|
Sat Jul 24, 2010 1:11 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: PW_Cliffside
Yeah hopefully. There are a lot more awesome picturewars maps out there that I might turn into CC maps sooner or later :3
|
Sat Jul 24, 2010 1:41 pm |
|
|
matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
|
Re: PW_Cliffside
Oh! I like it! It looks like i could perch a small base on the top there. Maybe some small mining complexes in the caverns. I'll also be checking out that Picture Wars.
|
Sat Jul 24, 2010 1:45 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Cliffside 1.03
Changed a bit on it, made sand have dirt bottom and made the dense dirt be more consistent. :D
|
Sat Jul 24, 2010 2:28 pm |
|
|
LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
|
Re: Cliffside 1.03
Hey this is a pretty brilliant map!
Is it possible to extend the beachhead so that after water, you would be going on a stretch of sand until you hit the cliff? It would be a great map to make an Operation Overlord sort of mission.
|
Sun Jul 25, 2010 6:55 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Cliffside 1.03
What are you talking about? This map has no water. I was originally going to add water, but I didn't feel like adding that one cool person's water or using ingame water because ingame water is not an option. It has only sand and dirt.
|
Sun Jul 25, 2010 7:07 pm |
|
|
BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
|
Re: Cliffside 1.03
The blue is sand.
|
Mon Jul 26, 2010 8:36 am |
|
|
|