Author |
Message |
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: HL2 Gravity Guns *Update(1-21-10) Bug Fix
Bug Fix: Gravity Guns used to crash when destroyed while in use.
|
Fri Jan 22, 2010 12:07 am |
|
|
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
|
Re: HL2 Gravity Guns *Update(1-21-10) Bug Fix
there is a odd crash when carrying an enemy and pointing down when using the darkHL2 gun
|
Fri Jan 22, 2010 4:11 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
I'm not getting that error. Any special actors you were using? Also, try this new download. And Update - The Phys Gun from GMod! It can move, rotate, and pin/unpin objects.
|
Fri Jan 22, 2010 4:07 pm |
|
|
zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Phys Gun thats fantastic now all we need are some props to move around and build stuff with.
|
Sat Jan 23, 2010 5:37 am |
|
|
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
i agree, but thats what bunker building in skermish mode is for. but if you wanted to build on the fly you could have a build menu that opens when you go to phyisics gun mode, when you press a button of corse.
|
Tue Apr 20, 2010 10:43 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Not possible. The build menu is just possible to be opened once.
|
Tue Apr 20, 2010 10:45 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Well, possible, but with inordinate lag when you have to reopen the build menu once every frame.
|
Tue Apr 20, 2010 10:47 pm |
|
|
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
|
Tue Apr 20, 2010 10:51 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
That reminds, I had an idea on how to fix my item spawner awhile ago. I also need to update these with the version I have. unwoundpath wrote: http://forums.datarealms.com/viewtopic.php?f=61&t=14792&hilit=build+brain&start=0
what did you say? Use it twice in one game and then post back what happens.
|
Tue Apr 20, 2010 10:54 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
It's more of a proof of concept really, cause it doesn't really work the way it should.
|
Wed Apr 21, 2010 7:46 am |
|
|
Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
|
Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Now we need metal crates and boxes, Oh wait !!! We have those. Halo time. Nice job on it.
|
Wed Apr 21, 2010 8:41 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: HL2 Gravity Guns *Update(6-14-10)
Update. I highly suggest you to re-download this if you have an older version. I have an old copy of the mod if you want it later.
Major changes: Better detection system. You can make the tractor beam as long as you want, it won't lag a bit. "Overall Radius" calculation. This allows you to pick up massive objects without worrying about them colliding with you. The Dark Energy Grav Gun has been removed. I didn't like it, will bring it back when I get it to work better. Super Grav Gun is back (previously called "Phys Cannon"). Now you can hurl dropships as if they had the weight of a paperclip.
Minor changes: Re-sprited all of the gravity guns (that includes the Phys Gun). Tell me what you think! Added a little visual effect on the Phys Gun that was in the GMod Phys gun mod. Small bugfix on the Phys Gun.
I enjoyed fixing this mod up, hope you like it.
|
Mon Jun 14, 2010 11:16 pm |
|
|
Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
|
Re: HL2 Gravity Guns *Update(6-14-10)
Cricket, I was actually playing HL2 EP:1 earlier, and the super grav gun actually made the target turn into a ragdoll first. So maybe you can kill the actor, then it picks him up while he's a ragdoll? Don't know if you've done this already, didn't dl.
|
Tue Jun 15, 2010 1:41 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: HL2 Gravity Guns *Update(6-14-10)
The currently removed Dark Energy Gravity Gun was supposed to do something similar to that, but it's removed it until I fix it. The super grav gun (in this mod) isn't meant to disintegrate things or turn them into ragdolls, just an over-powered gravity gun people can use to fling crafts.
|
Tue Jun 15, 2010 2:04 am |
|
|
Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
|
Re: HL2 Gravity Guns *Update(6-14-10)
Ah. I get it.
|
Tue Jun 15, 2010 3:55 am |
|
|
|