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[FAQ] How to use Mods in Scene Editor.
I've noticed this pops up a lot so yeah.
How to use Mods in Scene Editor______________________________________________________________________________So you want to set up a base with custom modules and objects.
Have a ready base for a quick skirmish?
Always wanted to do it but didn't know how or were afraid to post a thread?
Well fear no more, i give you the info.
______________________________________________________________________________Here we go!
Note: This Method causes the mods to be under the directory of Base.rte
First open your CC folder and find Base.rte [it should be somewhere at the top]
After you open Base.rte, find the file called: Index.ini, open it with notepad.
You will see this:
Code:
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
// IncludeFile = Base.rte/Activities.ini
All you have to do is this:
1. To move entire faction/mod into the scene editor easily, move the folder into Base.rte.
2. After doing so go into the Index.ini of Base.rte and add the following line:
Code:
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
// IncludeFile = Base.rte/Activities.ini
IncludeFile = Base.rte/[mod.rte]/index.ini <== This Line
3. Then remove the 'DataModule', Author, Icon File and ModuleName lines in the mods index.ini.
Code:
DataModule
ModuleName = Dummy Faction
IconFile = ContentFile
Path = Dummy.rte/ModuleIcon.bmp
IncludeFile = Stuff
to
Code:
IncludeFile = Stuff
And your done!
______________________________________________________________________________Alternative Way______________________________________________________________________________If your a bit more experienced, you can just add the ini for a specific gun.
Just use this path: Mod.rte/Devices/[weapon folder]/Weapon.ini
For example:
Code:
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
// IncludeFile = Base.rte/Activities.ini
IncludeFile = DarkStorm.rte/D13MachineGun/devices.ini <=== this specifically adds it to scene editor without all of the other darkstorm objects.
______________________________________________________________________________TROUBLESHOOTING- Since base.rte is usually defined first, you will commonly see this error: [device name].ini, could not find property [property], Property was not defined.
- To fix that, you must add the main index.ini, for example, the reason something may not work is that; the effects.ini may not have been defined so darkstorm's guns cannot use any of the effects. When they are searched it will not find the property unless, you included the effects.ini and so-on.
- Also, if your just including all the index.inis, remember to either comment out or erase 'DataModule' off the top.
- Remember to make a back-up.
- If you are still having problems please post it here.