Author |
Message |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
 zombie brain initial design.
|
Sun Nov 15, 2009 2:35 am |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Zombies '09
Geti wrote: [img]-Snip-[/img] zombie brain initial design. I have an idea for reviving the static, but it needs some lua, and AEmitters. If person dies, spawn an unstaticable AEmitter that is triggered by the necro.
|
Sun Nov 15, 2009 2:47 am |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
i have a better one, that just requires them to be made of flesh or similar, and scanning terrain pixels. i'll see if i can implement it now actually..
|
Sun Nov 15, 2009 3:03 am |
|
 |
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
 Re: Zombies '09
Geti wrote: ProjektTHOR wrote: 2010 is coming up. Can we expect an update : ] hahah, i laughed at the tag. yes, thats kind of a good excuse for a release date. zombies'10 is pretty close to zombies1.0 if you get my drift  Sooo it's the fourth of 2010 is it too soon to ask when 1.0 or "Zombies'10" is coming?
|
Mon Jan 04, 2010 11:04 pm |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
Hah. Well, as I've been away for 6 days without internet and I'm about to have another 2 weeks of that (much to my disgust) it probably is. I will release a bugfix version when it's done though, before we start adding new content. If you're lucky, and I'm motivated, I'll put the seeder in there as well.
STILL NEED SOMEONE TO DO THE AI FOR THESE GUYS, I DON'T HAVE THE TIME AT THE MOMENT PM ME IF YOU DO.
|
Mon Jan 04, 2010 11:36 pm |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Zombies '09
Geti wrote: Hah. Well, as I've been away for 6 days without internet and I'm about to have another 2 weeks of that (much to my disgust) it probably is. I will release a bugfix version when it's done though, before we start adding new content. If you're lucky, and I'm motivated, I'll put the seeder in there as well.
STILL NEED SOMEONE TO DO THE AI FOR THESE GUYS, I DON'T HAVE THE TIME AT THE MOMENT PM ME IF YOU DO. The colossus looks very reminiscent of another entity, is it based off of the Necromantic Colossus.
|
Tue Jan 05, 2010 12:51 am |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
Foa wrote: The colossus looks very reminiscent of another entity, is it based off of the Necromantic Colossus. SOMEWHAT INSPIRATIONI modified it for my means though, and added my own touches. It's a shame I didn't finish it in time actually, I might revisit it some time.
|
Tue Jan 05, 2010 3:04 am |
|
 |
Koiro
Joined: Mon Mar 05, 2007 7:46 am Posts: 43
|
 Re: Zombies '09
Very simple question, yet noone in this thread has answered it. Do the zombies in this mod infect enemy actors to make them zombies as well?
If so, awesome. If not, where can I get a mod that does that?
|
Tue Mar 16, 2010 4:01 am |
|
 |
Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
|
 Re: Zombies '09
Koiro wrote: Do the zombies in this mod infect enemy actors to make them zombies as well? No, they do NOT infect enemy actors. That would be simply too unfair for the enemy team. Koiro wrote: where can I get a mod that does that? Try Maxwelldoggums' Infecting zombies ( viewtopic.php?f=61&t=15385), Mail2345's Infectious zombies ( viewtopic.php?f=61&t=14745), or Mail2345's Zomborgs, which come with the mission ( viewtopic.php?f=24&t=15580&hilit=zomborg). All three of them are evil, in their own special way. Oh, and try looking at the thread DIRECTLY BELOW. No, I'm not angry, but try using the search button. Works wonders.
|
Tue Mar 16, 2010 4:17 am |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
Zombies '10 however, there is both infection and resurrection.
|
Tue Mar 16, 2010 4:29 am |
|
 |
Koiro
Joined: Mon Mar 05, 2007 7:46 am Posts: 43
|
 Re: Zombies '09
Used the search button. But apparentally two searches in five minutes is WAY TOO MUCH for the server to handle. Or something. But every time I try to enter a new query I get 'You may not initiate a search so soon.' EDIT: Forgot to add, I found Zombie cyborgs. and it's scary 
|
Tue Mar 16, 2010 5:23 am |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Zombies '09
So progress report on Zombies '10's development, Alpha, Beta~ eh?
|
Tue Mar 16, 2010 7:15 am |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
Uh, complete overhaul. Currently dumping all the content in this one and forking the idea of the zombies into something more fun. Basically, weapons you'd expect to find on a farm nowadays, .22 rifles and 12GA shotguns, I might put a proper hunting rifle in there too. The shovel will likely make a reappearance with a bit more "whack", as will a tweaked molotov and frag grenade, as I'm mostly happy with them. I'll probably be removing my dependance on propriety sprites (SNK and Capcom) and we boiling down the zombie and resistance actors to more succinct forms. as of now, I only have planned 2-3 zombies and 1 type of resistance unit. Gore system is more over the top than ever, though I have yet to reimplement organs and splash gibs. Currently waiting on some sprites from contrary to go much further on the actors, might post some screencaps when I can be bothered, but I need to migrate the weapons and such so I'll get that done first.
Basically, it's all about balance and gameplay, as well as polished content. There will be scripted maps, probably a skirmish activity (If I can work out a pausible craft, I don't want corpserockets as I'm trying to keep map size down so it'll run on cheaper computers) and a lot of fun, hopefully. I don't want to bog myself down with 5 units on each side each with specialised this and that as I don't have time, with school, friends, this, my own games, a DF mod, music, art, and misc life stuff eating into that resource pretty heavily.
|
Tue Mar 16, 2010 8:26 am |
|
 |
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
 Re: Zombies '09
Geti wrote: If I can work out a pausible craft Could always go the route of invisible ships, or lua'd spawns.
|
Tue Mar 16, 2010 8:41 am |
|
 |
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
 Re: Zombies '09
You could make it spawn an animation of a hand extending from the earth, before a flash of light reveals the units. Or a crypt type bunker module where all ordered zombies will appear.
|
Tue Mar 16, 2010 8:45 am |
|
 |
|
Who is online |
Users browsing this forum: Bing [Bot] |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|