Author |
Message |
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Two Problems...
Whenever i start this now it will either say Abortion in file .\System\Reader.cpp, line 531, because failed to open included data file in Base.rte/Index.ini at line 9 or i says .\System\Reader.cpp, line 531, because :Referring to an instance ('Base.rte/Cave Cliffs /Terrain') to copy from that hasnt been defined! in Base.rte/Scenes/Cave Cliffs.ini at line 8 and they both end with the last frame has been dumped to 'abortscreen.bmp'
|
Tue Nov 17, 2009 11:46 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Two Problems...
Have you modified your game any, or are you running vista and have Cortex installed somewhere in Program Files?
|
Wed Nov 18, 2009 1:48 am |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
I didn't start modify it until it did this but i am playing it on vista but i don't think it is installed in program files
|
Wed Nov 18, 2009 1:12 pm |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: Two Problems...
How did you install cortex command? Did you overwrite a older version?
|
Wed Nov 18, 2009 5:00 pm |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
My bro. installed it when i was at his house last year so i dont know how he installed it.But i didnt have any other version of it on here
|
Wed Nov 18, 2009 10:06 pm |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
Here is my settings....
Settings ResolutionX = 640 ResolutionY = 480 TrueColorMode = 1 PaletteFile = ContentFile FilePath = Base.rte/palette.bmp Fullscreen = 0 NxWindowed = 2 PostProcessing = 1 PostPixelGlow = 1 PixelsPerMeter = 20 PlayIntro = 0 ConsoleScreenRatio = 0.4 DeltaTime = 0.0166667 RealToSimCap = 0.075 HSplitScreen = 0 VSplitScreen = 0 DefaultActivityType = GAScripted DefaultActivityName = Zombie Cave MaxUnheldItems = 25 EnableParticleSettling = 1 EnableMOSubtraction = 1 SoundVolume = 41 MusicVolume = 100 P1Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 1 LeftUp = InputMapping KeyMap = 23 LeftDown = InputMapping KeyMap = 19 LeftLeft = InputMapping KeyMap = 1 LeftRight = InputMapping KeyMap = 4 RightUp = InputMapping KeyMap = 23 RightDown = InputMapping KeyMap = 19 RightLeft = InputMapping KeyMap = 1 RightRight = InputMapping KeyMap = 4 Fire = InputMapping KeyMap = 0 MouseButtonMap = 0 Aim = InputMapping KeyMap = 0 AimUp = InputMapping KeyMap = 0 AimDown = InputMapping KeyMap = 0 PieMenu = InputMapping KeyMap = 0 MouseButtonMap = 1 Jump = InputMapping KeyMap = 23 Crouch = InputMapping KeyMap = 19 Next = InputMapping KeyMap = 5 Prev = InputMapping KeyMap = 17 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0 P2Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 0 LeftUp = InputMapping KeyMap = 84 LeftDown = InputMapping KeyMap = 85 LeftLeft = InputMapping KeyMap = 82 LeftRight = InputMapping KeyMap = 83 RightUp = InputMapping KeyMap = 0 RightDown = InputMapping KeyMap = 0 RightLeft = InputMapping KeyMap = 0 RightRight = InputMapping KeyMap = 0 Fire = InputMapping KeyMap = 38 MouseButtonMap = 0 Aim = InputMapping KeyMap = 39 AimUp = InputMapping KeyMap = 84 AimDown = InputMapping KeyMap = 85 PieMenu = InputMapping KeyMap = 40 MouseButtonMap = 1 Jump = InputMapping KeyMap = 91 Crouch = InputMapping KeyMap = 90 Next = InputMapping KeyMap = 42 Prev = InputMapping KeyMap = 41 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0 P3Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 2 LeftUp = InputMapping KeyMap = 23 LeftDown = InputMapping KeyMap = 19 LeftLeft = InputMapping KeyMap = 1 LeftRight = InputMapping KeyMap = 4 RightUp = InputMapping KeyMap = 23 RightDown = InputMapping KeyMap = 19 RightLeft = InputMapping KeyMap = 1 RightRight = InputMapping KeyMap = 4 Fire = InputMapping KeyMap = 8 MouseButtonMap = 0 Aim = InputMapping KeyMap = 10 AimUp = InputMapping KeyMap = 23 AimDown = InputMapping KeyMap = 19 PieMenu = InputMapping KeyMap = 11 MouseButtonMap = 1 Jump = InputMapping KeyMap = 12 Crouch = InputMapping KeyMap = 73 Next = InputMapping KeyMap = 21 Prev = InputMapping KeyMap = 25 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0 P4Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 3 LeftUp = InputMapping KeyMap = 84 LeftDown = InputMapping KeyMap = 85 LeftLeft = InputMapping KeyMap = 82 LeftRight = InputMapping KeyMap = 83 RightUp = InputMapping KeyMap = 84 RightDown = InputMapping KeyMap = 85 RightLeft = InputMapping KeyMap = 82 RightRight = InputMapping KeyMap = 83 Fire = InputMapping KeyMap = 38 MouseButtonMap = 0 Aim = InputMapping KeyMap = 39 AimUp = InputMapping KeyMap = 84 AimDown = InputMapping KeyMap = 85 PieMenu = InputMapping KeyMap = 40 MouseButtonMap = 1 Jump = InputMapping KeyMap = 90 Crouch = InputMapping KeyMap = 73 Next = InputMapping KeyMap = 42 Prev = InputMapping KeyMap = 41 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0 Is anything missing or out of place?
|
Wed Nov 18, 2009 10:10 pm |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
Nvm about the settings file but I cant find the scenes file so could someone upload it forme please?
|
Wed Nov 18, 2009 11:57 pm |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
Okay, i found my scenes files, is this how they look?
Heres the short one
//OBJECTS IncludeFile = Missions.rte/Scenes/Objects/Doainar/Index.ini IncludeFile = Missions.rte/Scenes/Objects/DummyAssault/Index.ini
//TERRAINS IncludeFile = Missions.rte/Terrains.ini
//SCENES IncludeFile = Missions.rte/Scenes/Zombie Cave/Zombie Cave.ini IncludeFile = Missions.rte/Scenes/Doainar/Doainar.ini IncludeFile = Missions.rte/Scenes/Dummy Assault/Dummy Assault.ini IncludeFile = Missions.rte/Scenes/Maginot/Maginot Mission.ini
IncludeFile = Missions.rte/Scenes/Zombie Cave.ini
|
Thu Nov 19, 2009 11:20 pm |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
And heres the long one
////////////////////////////////////////////// // Background layers
AddBackgroundLayer = SceneLayer PresetName = Near Layer AddToGroup = Near Backdrops DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.25 Y = 1200 BitmapFile = ContentFile Path = Base.rte/Scenes/Backdrops/Middle.bmp
AddBackgroundLayer = SceneLayer PresetName = Near Layer B AddToGroup = Near Backdrops DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.25 Y = 2400 BitmapFile = ContentFile Path = Base.rte/Scenes/Backdrops/Middle.bmp
AddBackgroundLayer = SceneLayer PresetName = Near Raukar AddToGroup = Near Backdrops DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.25 Y = 1200 BitmapFile = ContentFile Path = Base.rte/Scenes/Backdrops/MiddleRaukar.bmp AddBackgroundLayer = SceneLayer PresetName = Clouds Layer AddToGroup = Mid Backdrops DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.02 Y = 2400 BitmapFile = ContentFile Path = Base.rte/Scenes/Backdrops/Clouds.bmp AddBackgroundLayer = SceneLayer PresetName = Sky Layer AddToGroup = Far Backdrops DrawTransparent = 0 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.01 Y = 1200 BitmapFile = ContentFile Path = Base.rte/Scenes/Backdrops/Back.bmp
//////////////////////////////////////////////// // Begin list of TerrainObject:s
AddTerrainObject = TerrainObject PresetName = Brain Vault GoldCost = 100 AddToGroup = Bunker Modules // Foreground color bitmap FGColorFile = ContentFile Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp // Material bitmap MaterialFile = ContentFile Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp BitmapOffset = Vector X = -138 Y = -94 AddChildObject = SOPlacer PlacedObject = Actor CopyOf = Brain Case Offset = Vector X = 8 Y = -38 Rotation = Matrix AngleDegrees = 180 AddTerrainObject = TerrainObject PresetName = Rocket Silo GoldCost = 250 AddToGroup = Bunker Modules // Foreground color bitmap FGColorFile = ContentFile Path = Base.rte/Scenes/Objects/RocketSiloFG.bmp // Material bitmap MaterialFile = ContentFile Path = Base.rte/Scenes/Objects/RocketSiloMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Base.rte/Scenes/Objects/RocketSiloBG.bmp BitmapOffset = Vector X = -240 Y = -203 AddTerrainObject = TerrainObject PresetName = Wall AddToGroup = Bunker Modules GoldCost = 50 // Foreground color bitmap FGColorFile = ContentFile Path = Base.rte/Scenes/Objects/WallFG.bmp // Material bitmap MaterialFile = ContentFile Path = Base.rte/Scenes/Objects/WallMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Base.rte/Scenes/Objects/WallBG.bmp BitmapOffset = Vector X = -52 Y = -107
AddTerrainObject = TerrainObject PresetName = Gold Small 01 // Foreground color bitmap FGColorFile = ContentFile Path = Base.rte/Scenes/Objects/SmallGold1FG.bmp // Material bitmap MaterialFile = ContentFile Path = Base.rte/Scenes/Objects/SmallGold1Mat.bmp BitmapOffset = Vector X = -84 Y = -80
//////////////////////////// // Bunker Modules!
IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini IncludeFile = Base.rte/Scenes/Objects/Tutorial Objects/TutorialBunker.ini IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini IncludeFile = Base.rte/Scenes/Objects/Scripted/Scripted Objects.ini IncludeFile = Base.rte/Scenes/Objects/BunkerModules/Craft Docking Systems.ini
//////////////////////////////////////////////// //Begin list of TerrainDebris
AddTerrainDebris = TerrainDebris PresetName = Boulders DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Stone TargetMaterial = Material CopyOf = Earth OnlyOnSurface = 0 MinDepth = 0 MaxDepth = 300 DensityPerMeter = 1.5 AddTerrainDebris = TerrainDebris PresetName = Gold DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Gold TargetMaterial = Material CopyOf = Earth OnlyOnSurface = 0 MinDepth = 25 MaxDepth = 350 DensityPerMeter = 2.0 AddTerrainDebris = TerrainDebris PresetName = Gold Dense DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Gold TargetMaterial = Material CopyOf = Earth OnlyOnSurface = 0 MinDepth = 25 MaxDepth = 350 DensityPerMeter = 4.0
AddTerrainDebris = TerrainDebris PresetName = Plants DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Grass TargetMaterial = Material CopyOf = Grass OnlyOnSurface = 1 MinDepth = 5 MaxDepth = 6 DensityPerMeter = 1.5
//////////////////////////////////////////////// // Terrains
IncludeFile = Base.rte/Terrains.ini
////////////////////////////////////////////////////////// // Scenes
IncludeFile = Base.rte/Scenes/Grasslands.ini IncludeFile = Base.rte/Scenes/Editor.ini IncludeFile = Base.rte/Scenes/Test.ini //IncludeFile = Base.rte/Scenes/Physics Test.ini IncludeFile = Base.rte/Scenes/Actor Test.ini IncludeFile = Base.rte/Scenes/AI Test.ini IncludeFile = Base.rte/Scenes/Horiz Land.ini IncludeFile = Base.rte/Scenes/Cave Cliffs.ini IncludeFile = Base.rte/Scenes/Ketanot Hills.ini IncludeFile = Base.rte/Scenes/RockValley.ini IncludeFile = Base.rte/Scenes/CanyonLand.ini IncludeFile = Base.rte/Scenes/MountainLand.ini IncludeFile = Base.rte/Scenes/PointyMountain.ini IncludeFile = Base.rte/Scenes/FlatZone.ini IncludeFile = Base.rte/Scenes/FlatZoneLarge.ini IncludeFile = Base.rte/Scenes/TheGap.ini IncludeFile = Base.rte/Scenes/Pillar.ini IncludeFile = Base.rte/Scenes/AntHill.ini IncludeFile = Base.rte/Scenes/Richlands.ini
////////////////////////////////////////////////////////// //Bunkers IncludeFile = Base.rte/Scenes/Zone 21.ini IncludeFile = Base.rte/Scenes/Bunker 38.ini IncludeFile = Base.rte/Scenes/Area 14.ini IncludeFile = Base.rte/Scenes/Mountain Compound 8.ini IncludeFile = Base.rte/Scenes/Station #836-AOC.ini
IncludeFile = Base.rte/Scenes/Mining Colony 1.ini
IncludeFile = Base.rte/Scenes/Concrete Pit.ini
IncludeFile = Base.rte/Scenes/Mining Base 3.ini
IncludeFile = Base.rte/Scenes/Greg 5.ini
And the last one is obviously my custom level
|
Thu Nov 19, 2009 11:21 pm |
|
|
?????
Joined: Sun Nov 15, 2009 12:01 pm Posts: 8
|
Re: Two Problems...
So somebody please tell me if theres anything wrong with either of em
|
Thu Nov 19, 2009 11:22 pm |
|
|
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
|
Re: Two Problems...
Whoa, a sextuple post. If I were you, I would just uninstall, then reinstall.
|
Fri Nov 20, 2009 12:49 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Two Problems...
Be sure to delete the old folder.
|
Fri Nov 20, 2009 6:22 am |
|
|
timagamer
Joined: Tue Dec 02, 2008 2:21 am Posts: 26 Location: Ukraine, Kiev
|
Re: Two Problems...
Benpasko wrote: Whoa, a sextuple post. If I were you, I would just uninstall, then reinstall. Completely agreed. I guess you'd better reinstall the game and modz.
|
Fri Nov 20, 2009 3:24 pm |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Two Problems...
http://www.pastebin.com. Please. Don't post massive amounts of code here, it's unreadable.
|
Fri Nov 20, 2009 9:03 pm |
|
|
LegoDino77
Joined: Thu Aug 02, 2012 12:42 pm Posts: 17
|
Re: Two Problems...
I have the same problem, I have tried uninstall and reinstall but nothing, does somebody know what to do?
|
Wed Aug 29, 2012 6:20 pm |
|
|
|