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 Minecraft Up and Running 
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Minecraft Up and Running
WEASEL. YOU ARE A GENIOUS. AN ICEBERG LEVEL WOULD ROCK!!!


Thu Nov 12, 2009 9:13 pm
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Post Re: Minecraft Up and Running
Needs more volcano.


Thu Nov 12, 2009 9:15 pm
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Post Re: Minecraft Up and Running
CrazyMLC wrote:
Needs more volcano.


The last thing we need is lava-griefing. :P No lava-spognes!

There's pockets of lava in there so you can make your little throne over a fiery pit if you so desire

plus there's a nice arcing river of lava through the mountain, that's dangerous enough :P


Thu Nov 12, 2009 9:21 pm
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Post Re: Minecraft Up and Running
Wheres the map editor program?


Thu Nov 12, 2009 10:33 pm
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Post Re: Minecraft Up and Running
look up omen.
sure would be cool to be whitelisted.

also weasel, sure would be nice to have some of that grassy dirt to propagate.
i really do like the base maps as a starting point. they have a good depth to them, and its fun clearing areas to build on.


Thu Nov 12, 2009 10:36 pm
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Yeah the dimensions (esp. the Z axis) are the same as the default maps - you start right in the middle and can dig down pretty far AND build up.

Here is an instructional slideshow on the dangers of lava.

First you start with an innocent little river you dug from a single lava tile you found:

Image

Woops, the lava was 3 tiles above water level! Looks like we've got a magma-wave!

Image

When lava hits water it creates a stone block, effectively sealing the ocean under a layer of rock

Image

and onward it goes, blanketing the entire landscape:

Image

Of course, you can't swim down in lava and you can't see worth anything so it's definitely a bad idea to have lava + griefers on your map.

Also: roger that, putting in some grass


Thu Nov 12, 2009 10:45 pm
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happy carebear mom
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Post Re: Minecraft Up and Running
OMEN is the best one I'm aware of...

Btw, will there be room for suggestion maps in the future? I have a 512x512x128 here I made in world machine... I think it looks like this in Minecraft (I made two renders, not sure which is which), but all grass instead of heightcolored.


Thu Nov 12, 2009 10:53 pm
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Post Re: Minecraft Up and Running
512x512 are not fully compatible with all mChines. Additionally, a map of those dimensions tends to be bothersome to navigate. As grand poobah of New Thorleans, I reject that referendum.


Thu Nov 12, 2009 11:18 pm
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Allright, this variant has grass on one of the islands in a small patch. if anyone wants it you have to cultivate it and annoyingly carry it over to other places. But this is a tropical paradise! if you don't work hard for your grass you don't deserve it!

Also separated up two more panhandles into islands of their own and removed my screenshot tower.

e: 256x256x64
e2: Yep I'm using Omen.
e3: file is server_level.dat renamed .zip just for phpbb. rename and it is good to go, do not unzip


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Thu Nov 12, 2009 11:20 pm
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happy carebear mom
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Post Re: Minecraft Up and Running
ProjektTHOR wrote:
512x512 are not fully compatible with all machines.

Oh, didn't know that. What is standard size then, 256x64x256?


Thu Nov 12, 2009 11:40 pm
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Once we get some structures up we will need a roadway planner!


Fri Nov 13, 2009 12:06 am
Profile YIM
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Post Re: Minecraft Up and Running
I'd like to join up if that's okay.
My username is Rawtoast.


Fri Nov 13, 2009 12:55 am
Profile YIM
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Post Re: Minecraft Up and Running
Starting work on Lighthouse v2 right next to DuhMarina

Image

It's got a storage basement and two floors so far but the rest is unfinished. If anyone wants to give a hand setting it up it'd be appreciated!


Fri Nov 13, 2009 1:07 am
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Loose Canon
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Oh wait, you need your username for the whitelist? In that case, mine is Hyperkultra.


Fri Nov 13, 2009 2:02 am
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Post Re: Minecraft Up and Running
unless it's been edited super recently, i've still been getting kicked.
username is Geti.
i'd be keen to waste some time tonight rebuilding the lighthouse, looks like its going to be a biggun.


Fri Nov 13, 2009 3:48 am
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