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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Minor Mod Dump
Got some mods that aren't good/expansive enough to post a thread for in Mod Releases? Are you honest with yourself enough to know that you'll probably never touch the thing again, thus eliminating the relevancy of posting it in Mod Making? Post it here!
This is he thread for the small, stupid, quirky, irrelevant, single-serving, unwanted, and or cliche Cortex Command Mods.
Just post an attachment to your re-sprited smg along with a picture. Try to keep comments on other mods to a minimal, if at all. NINJA: If this catches on, let it be known from forthwith that anyone that tries to derail this thread will be warned/banned depending on how much of a douche you were about it - Seraph.
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Sat Oct 17, 2009 8:11 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Mod Dump
Well, I'll start. Here's my very first use of emitters. Shook's, to be more specific, since at the time I had no idea how to make them (yes, you can correctly state that I'm an idiot), hence the name. I have no idea how it works, but it does. It also lags like a ♥♥♥♥♥, and will likely annihilate the whole map. You can't tell from the pic, but it spews emitters in every direction. Said emitters glow like hell, follow random flight patterns (I have no idea why they do), and emit heavy sharp things that will chew through AAL's Enforcer blocks. Tl;dr: glowy terrain rape game ender.
Also, a small easter egg. By which I mean alternate sprite(s).
Attachments:
File comment: Scanned with Nod...
(O_o).rte.7z [2.46 KiB]
Downloaded 2284 times
File comment: IShack is giving me trouble, so this'll have to do for the time being.
Slaughter.png [ 288.13 KiB | Viewed 141471 times ]
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Sat Oct 17, 2009 10:47 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Mod Dump
How about a image dump style no mod no post rule?
Alright it's a big machine gun decked out in generic black which has a large clip and a moderate reload and is good for headshots and a pirate actor who is a girl and she wears no pants 'cause I wanted to show off her nice thin legs and there's a brain version which is the exact same thing but I spammed some more digits onto the end of all the values containing the word "limit" so it won't die as bad but since she has no armour she still dies pretty easily although she has a nice pirate hat credits to Mooseral for the basic shape of the hat and oh yeah the arm offsets are kinda bad if someone could fix those I would be real happy but they're ok as is have fun have fun.
Attachments:
File comment: whee pirates
Pirate.zip [629.04 KiB]
Downloaded 2541 times
File comment: goddamnit that ship took forever to make
ScreenDump004.bmp [ 900.05 KiB | Viewed 141361 times ]
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Sat Oct 17, 2009 11:14 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Mod Dump
I love the overlooked Cyan mod. after the release of ODST the Cyan reminded me of them so I made the big guy into Sargent Johnson(sounds too!), re-enabled the mini gun but tweaked it, and made a Red Vs Blue reference on the mini gun, it's now the ... Cyan M12 Light Anti-Armor Vulcan or for short " Puma" Thanks for the Cyan mod adasx10
Last edited by gtaiiilc on Sat Mar 27, 2010 4:13 pm, edited 1 time in total.
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Sun Oct 18, 2009 5:40 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Mod Dump
♥♥♥♥ YES, THE MOD DUMP IS BACK. I CAN FINALLY DUMP MY MINOR MODS! Matilda Laser Revolver fires the equivalent of Peacemaker bullets but with a laser trail The Fallout 3 Plasma Rifle does 10 damage to everything it hits and insta kills anything under 30 hp Oh yeah, I think Grif, Roon3 and someone else who I forgot (Send me a PM) helped me make this
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Sun Oct 18, 2009 2:50 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mod Dump
Yay, I figured out how to ObstacleRay Anyway, laser cannon. Have fun. EDIT: Now with added pewpew.
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Tue Oct 27, 2009 5:36 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Mod Dump
A bunch of small stuff I worked on, as well as a failed Lincoln Repeater.
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Sun Nov 01, 2009 7:42 am |
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Rabdsquirlz
Joined: Thu Jan 29, 2009 1:51 am Posts: 9
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Re: Mod Dump
Here's a Dummy dropship resprite for the Coalition faction. Features shields that can be shot off instead of an engine casing. Still gibs into a Dummy dropship wreck.
Attachments:
File comment: Coalition Dropship
CDrop.rte.rar [72.42 KiB]
Downloaded 2148 times
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Thu Nov 05, 2009 7:13 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Mod Dump
A quick teaser of a mod I'm hoping to expand later on. It's based around those crummy dollar stores that sell cheap, mass produced products. It contains... The Slugger - A grenade launcher modified to fire a heavy metal slug. (It doesn't work like the Revolver Cannon!) The Slugger MK2 - An up-gunned version of the Slugger with a magazine that holds up to four solid slugs. The Revolver - A run of the mill revolver meant to fill the gap between the standard Tradestar weapons. The Pipe Bomb - A cheaply made explosive packed in a bottle. It will easily push off lighter bodies. (Skeletons, Zombies, Ronin.) The Engineer - A light actor suitable for mining. (No, not the one from TF2.) All the weapons have custom firing and reloading sounds. Credits: Duh102 - Coding help, general advice. Gotcha! - Spriting advice. P3lbox and Lord Tim - Inspiration for the revolver. (I didn't nick any of your code though!) Mommy n' Daddy - For making me.
Attachments:
File comment: Slugger, Slugger MK2, Revolver, Pipe Bomb, Engineer
Dermod.rte.rar [500.96 KiB]
Downloaded 2585 times
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Mon Nov 09, 2009 3:56 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Minor Mod Dump
Infinite Coalition Standard bombs, once your dropship runs out, close and open the door and they will start falling all over again. Relies on your already having the coalition installed. Took about 10-20 minutes of hunting down where my lua syntax errors were. Feel free to tack the code (with renaming) onto your favorite grenade or whatnot, it makes for interesting games.
Last edited by PhantomAGN on Fri Dec 11, 2009 8:48 pm, edited 1 time in total.
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Thu Nov 26, 2009 3:54 am |
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The Wicked Flea
Joined: Fri Jan 04, 2008 10:51 pm Posts: 23
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Re: Minor Mod Dump
Particle Accelerator Point Defense (Turret)Important differences from other turrets: - You cannot control its weapon.
- Fires at all hostile actors in range.
- Spawns its own special particles for shooting, approximately 15 available shots per second. (Does not capture any other particles.)
- When shot it releases a small swarm of sharper particles.
- Explodes, dangerously.
- Will shoot through small/weak barriers, but not friendlies.
- Takes 1-3 hits with the Lady Pistol to destroy; it isn't resilient at all.
You can find it under "Turrets" or "Actors". The current drawback is that it is free; I couldn't really figure out a price for this (PM me a suggestion if you wish). As may be suspected, the magic is in the Lua... and there's 3.62kb of it. Kudos to Kyred for the Particle Accelerator Cannon; his code inspired my concept (but not its code).
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Fri Dec 11, 2009 8:14 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Minor Mod Dump
Heres my skele-pult, my entry for the Undead contest. It got a total of 2 votes. So its not much, you can do whatever you want with it. Enjoy. Expect however, a ragdoll projectile soon. Attachment:
File comment: Its a catapult which launches skeletons.
Skele-pult.rte.rar [28.25 KiB]
Downloaded 1733 times
-dragonxp
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Sat Dec 12, 2009 12:55 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Minor Mod Dump
Well, do you ever get annoyed when your soldier flies out of the bunker because he ducks? Or when he ducks behind the barrier and he doesn't shoot? WELL WORRY NO MORE, X2 Technologies has beaten this, using magnetic beams we pin your dummy soldiers where they are. Magnetizing iron in blood for "squishies" and magnetizing the metal of robots. This also serves as a better barrier then any other bunker bit. [except those invincible blocks] Instructions: 1. set ai to sentry mode. 2. step into the magnetizer. 3. to get out set it to any other setting. Now here is a gif: This is also available through my faction, but i have a feeling people might want it for this only so..... Yeah. Here is the download :/ Attachment:
File comment: Fixed.
UnitDock.rte.rar [3.76 KiB]
Downloaded 1467 times
edit: after 264 downloads, why has no one told me this has a dependency on my faction and gives errors and stuff. Anyway fixed.
Last edited by dragonxp on Mon Mar 14, 2011 5:21 pm, edited 2 times in total.
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Fri Dec 18, 2009 4:39 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Minor Mod Dump
The dummies are sick of being used as target practice and crash testing and now they are angry, really angry. New Agnry Faic Dummies To Install: Place "HeadB.bmp" into your "Dummy.rte/Actors/Dummy" folder Edit line 249 in "Dummy.ini" from "FilePath = Dummy.rte/Actors/Dummy/HeadA.bmp" to "FilePath = Dummy.rte/Actors/Dummy/HeadB.bmp"
Attachments:
File comment: don't piss him off anymore he looks pretty mad.
Agnryfaic Dummy.JPG [3.11 KiB]
Not downloaded yet
HeadB.bmp [1.18 KiB]
Not downloaded yet
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Fri Dec 18, 2009 11:21 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: Minor Mod Dump
Hi, folks....... This is my first mod. It just a modded Coalition faction I put new name for this.....The Zone Trooper All weapons has been modded except flamer
Last edited by JangkrikBusterII on Wed Dec 23, 2009 12:27 pm, edited 3 times in total.
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Sun Dec 20, 2009 2:33 pm |
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