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 ArmA II 
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Joined: Fri Sep 21, 2007 9:50 pm
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Post ArmA II
I'm sure that at least somebody on DRL has it. If not, it's a fantastic continuation of a military simulator series made by Ukrainian developer Bohemia Interactive.

http://www.arma2.com/

We should get a few people on DRL together to try and fail some missions.


Fri Sep 25, 2009 11:00 pm
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Joined: Wed Sep 16, 2009 6:22 pm
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Location: Victoria, BC
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Post Re: ArmA II
I'm a fan, I even have a few missions of my own. Pretty tough though, needs a team of at least 4, hopefully 8.

Yeah maybe we can just keep respawning.


Sat Sep 26, 2009 12:32 am
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Post Re: ArmA II
I think someone made a topic on this once already, or was that on another forum?

Sound like a good game though. A bit too realistic for casual play.


Sat Sep 26, 2009 1:16 am
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Post Re: ArmA II
I'm buying it when it has a decent zombie mod until then I will just continue using my friends copy.


Sat Sep 26, 2009 11:32 am
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Post Re: ArmA II
nnninja wrote:
A bit too realistic for casual play.

Realism does not detract from casual play.


Sat Sep 26, 2009 3:40 pm
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Post Re: ArmA II
leadpumper12 wrote:
nnninja wrote:
A bit too realistic for casual play.

Realism does not detract from casual play.


This realism does. (overly casual players usually don't take wind into account)


Sat Sep 26, 2009 5:47 pm
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Post Re: ArmA II
nnninja wrote:
leadpumper12 wrote:
nnninja wrote:
A bit too realistic for casual play.

Realism does not detract from casual play.


This realism does. (overly casual players usually don't take wind into account)


There are some playmodes where you respawn quickly, close to the action, and can pick up any number of assault weapons to take out the badguys.

You don't have to "take wind into account" unless you are being leet sniporz.

I think it's really fun to fly the transport helicopters, personally. It's like a flying death star with all the MGs on the doors.


Sat Sep 26, 2009 5:52 pm
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Post Re: ArmA II
The whole play-way look interesting but where's the weapon variety?
check the CombatArms armory for example... not 5 MGs and 8 missile launchers...
that proportion its ridiculous...

also, no submachineguns? and I gonna pay for this? sure sure... keep waiting...


Sun Sep 27, 2009 1:49 am
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Post Re: ArmA II
http://www.arma2.com/weaponry_en.html


Sun Sep 27, 2009 4:33 am
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Post Re: ArmA II
Thanks grif, I've check out that page and after I've posted my previous message,
there aren't enough weapons for me, sorry :neutral:


Sun Sep 27, 2009 4:58 am
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Post Re: ArmA II
oops

grand theft auto IV only has 14 weapons

must be a bad game

oops

little big planet doesn't even have weapons

definitely a bad game


Sun Sep 27, 2009 5:28 am
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Post Re: ArmA II
oops
gta 4 doesnt need a lot of weapons, because it has VEHICULAR MANSLAUGHTER, and its not really an army game, is it?

oops little big planet isnt about fighting, so why would you have guns??? :???:

Arma 2 has only 29 guns (discounting mounted stuff etc...) which is not an awful lot for a fighting game, and sure you can get variants, but that is like combat arms, where they never release new stuff, just variants of the old

but apart from that sounds kinda cool, but im p00rez and mah intornets sucks,


Sun Sep 27, 2009 5:55 am
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Post Re: ArmA II
http://en.wikipedia.org/wiki/List_of_mo ... ted_States

man

when an entire country's list is fifty eight whole weapons (edit: that's counting most mounted weaponry, and several weapons that aren't actually used at all and were only prototypes, nonexistent, or have been removed from service)

29 sure is underrepresenting

especially since about thirty of those fifty are "variants" or weapons that perform the exact same functions

tell me naxx, do you actually know how many modern militaries use submachine guns regularly? PDWs maybe, but SMGs are for dirtpoor nations fighting urban insurgencies


Sun Sep 27, 2009 6:00 am
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Post Re: ArmA II
[sorry about offtopic]
First of all, a war game without weapons variety works like a car without wheels,
also, I'm not talking about loling games like little big planet or spore, I'm talking about WAR games.

I don't care about how many of them are used in actuality, Heckler & Koch knows how things are done.
Submachine guns were very useful in their terrible fight against Baader-Meinhof, the proof its they're done today.

And I mean with variety things like combat arms weaponry
12 smgs, 22 rifles of assault, 6 mgs, 11 snipers and 15 handguns without count melee weapons or special devices :twisted:


Sun Sep 27, 2009 12:41 pm
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Post Re: ArmA II
"rifles of assault"

Also you forget that half of those "rifles of assault" are camo versions of existing weapons.


Sun Sep 27, 2009 3:39 pm
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