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 Explosion Spawner 
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Joined: Wed Feb 04, 2009 4:07 pm
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Post Explosion Spawner
Can someone tell me how to go about making an explosion spawner? Somehow put it on the wall or somthing and spawn an explosion every now-and-then.

EDIT: I should be a little more clear, I want a volcano.


Last edited by Captain Kicktar on Sat Sep 19, 2009 5:38 pm, edited 1 time in total.



Fri Sep 18, 2009 7:43 pm
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Post Re: Explosion Spawner
http://datarealms.com/wiki

Go look around the modding pages.


Fri Sep 18, 2009 8:23 pm
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happy carebear mom
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Post Re: Explosion Spawner
I'll give you a way that will work, you can make it.
Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu.


Fri Sep 18, 2009 8:27 pm
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Post Re: Explosion Spawner
Duh102 wrote:
I'll give you a way that will work, you can make it.
Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu.


K, I'll give that a try.

EDIT: That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make multiple second AEmitters, and the second AEmitter doesn't go up.


Fri Sep 18, 2009 8:28 pm
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Post Re: Explosion Spawner
Because I'm not sure anyone saw my edit:
That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make multiple second AEmitters, and the second AEmitter doesn't go up.


Sun Sep 20, 2009 1:12 am
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Post Re: Explosion Spawner
How do you know it doesn't go up unless it's being spawned?
Just set the second AEmitter's GlobalAccScalar to something less than 0, like -1. If it doesn't already have a GlobalAccScalar line, just add it, same tab level as PresetName.


Sun Sep 20, 2009 1:29 am
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Post Re: Explosion Spawner
I started out with just the second AEmitter and then went on to the first making the second.
Here is my code so far:http://pastebin.com/md023476
And the second AEmitter needs to be created multiple times.


Mon Sep 21, 2009 6:05 pm
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