View unanswered posts | View active topics It is currently Sun Dec 01, 2024 6:17 am



Reply to topic  [ 122 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next
 HL2 Gravity Guns *Build 32 compatible 
Author Message
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
 HL2 Gravity Guns *Build 32 compatible
The Gravity Gun from Half-Life 2. Pick up pretty much anything and then drop it or throw it.

Image
Image

The gravity gun comes in three flavors: Normal, Super, and Disintegrator. The normal verion can pick up anything under 600 kilograms, while the super gravity gun can pick up anything under 9999999999 kilograms. The Disintegrator is as strong as the Super version, but it kills things with radiation and vaporizes devices.

Super
Image

Disintegrator:
Image
Image

Controls:
Fire - Pull/pickup objects.
(While Holding Fire) Release Fire - Throw object.
(While Holding Fire) Pie Menu - Drop object.



Another Gravity Gun variant is the Mod Gravity Gun. This gravity gun has settings that are changable with the Mod Chip (a new device in this mod specifically designed for changing the Mod Grav Gun's settings). Hold FIRE when using the Mod Chip to bring up the settings menu. Select different options with UP and DOWN, and change the option values with LEFT and RIGHT.
Image



The Phys Gun is a device used at construction sites to lift, rotate, or pin heavy objects.

Image

Controls:
Fire - Start device operation.
(during operation) (mouse users) Mouse - Move cursor.
(during operation) (non mouse users) Up/Down/Left/Right - Move cursor.
(during operation) Fire - Grab object under cursor.
(during operation) Jump - Pin/unpin grabbed object.
(during operation) Crouch + Left/Right - Rotate grabbed object
(during operation) Pie Menu - End device operation.


Note: Colors may vary on all gravity gun models.


Changelog:


Credits:
CaveCricket48 - Sprites, coding, most of the Lua scripting
Valve - Sounds, Original Gravity Gun concept/idea

For any additional information about the mod, please see the README included in the mod folder.


Download:
--------------------
Build 32
--------------------
Build 23-26
Attachment:
HL2 Gravity Gun.rte.rar [1.24 MiB]
Downloaded 11872 times


Last edited by CaveCricket48 on Sat Mar 03, 2018 9:11 pm, edited 29 times in total.



Sat Sep 12, 2009 7:16 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: HL2 Gravity Gun
Hm this actually looks pretty cool. Well done Cricket :)

DL'ing
Edit: Well overall, nice weapon, CC. One suggestion: maybe have a variable that increases the velocity of the flung actor depending on how long it is held. Actually, nevermind. Again. Like it this way.


Last edited by Mind on Sat Sep 12, 2009 7:25 pm, edited 1 time in total.



Sat Sep 12, 2009 7:17 pm
Profile
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: HL2 Gravity Gun
Awesome.
This tool is really fun, especially for launching dumb AI allies into bases, or returning grenades.
However.
I lose things I'm holding pretty often when I turn the gun too fast, the bullets do look pretty strange, and all acceleration feels the same regardless of the mass of the thing you're holding.
No issues worth abandoning it by any means, and the sprite is nice.
Thumbs up.


Last edited by PhantomAGN on Sat Sep 12, 2009 7:44 pm, edited 1 time in total.



Sat Sep 12, 2009 7:19 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: HL2 Gravity Gun
YGMDL
Time to mess some crap up.


Sat Sep 12, 2009 7:20 pm
Profile WWW
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: HL2 Gravity Gun
Hmm... HotPotat0wned on Zombie Cave, anyone?
On a side note, now we need a proper Gordon Freeman actor.


Sat Sep 12, 2009 7:21 pm
Profile YIM
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: HL2 Gravity Gun
And a crowbar...


Sat Sep 12, 2009 7:29 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: HL2 Gravity Gun
That, I can make, but I have enough actors to deal with, and it wouldn't be worth releasing on it's own. Though I am under the impression that a red crowbar already is part of a mod released in B22 or so.


Sat Sep 12, 2009 7:37 pm
Profile YIM
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: HL2 Gravity Gun
Try some custom activities against someone only armed with grenades, it's fun.

As long as you play hot potato with them with this that is.


Sat Sep 12, 2009 7:46 pm
Profile
User avatar

Joined: Tue Aug 11, 2009 2:42 am
Posts: 321
Location: On an iceberg typing away...
Reply with quote
Post Re: HL2 Gravity Gun
Now only if it could shoot portals


Sat Sep 12, 2009 8:42 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: HL2 Gravity Gun
hax wrote:
Now only if it shoot portals

THis is not the Hand Held Portal Device from Portal.
This is the gravity gun from HL2.


Sat Sep 12, 2009 8:43 pm
Profile
User avatar

Joined: Tue Aug 11, 2009 2:42 am
Posts: 321
Location: On an iceberg typing away...
Reply with quote
Post Re: HL2 Gravity Gun
Shoot portals and grab stuff


Sat Sep 12, 2009 8:57 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: HL2 Gravity Gun
hax wrote:
Shoot portals and grab stuff

The portal gun can't shoot things back. I consider that a more valuable trait to a gravity gun than portal making. You want portals? Go get the Portal Gun, wherever it is.


Last edited by TorrentHKU on Fri Jun 18, 2010 11:12 pm, edited 2 times in total.



Sat Sep 12, 2009 9:00 pm
Profile WWW
User avatar

Joined: Sun Apr 22, 2007 8:01 pm
Posts: 378
Location: Nomadic
Reply with quote
Post Re: HL2 Gravity Gun
hax wrote:
Now only if it could shoot portals

Why on Earth would it do that?

Awesome mod BTW, I really hope it can pick up craft gibs because that would make my day. DLing.


Sat Sep 12, 2009 9:12 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: HL2 Gravity Gun
hax wrote:
Shoot portals and grab stuff

Wut?
That would be useless/hard to use/would have absolutely nothing to do with either Half-Life or Portal.


Sat Sep 12, 2009 9:15 pm
Profile YIM
User avatar

Joined: Tue Aug 11, 2009 2:42 am
Posts: 321
Location: On an iceberg typing away...
Reply with quote
Post Re: HL2 Gravity Gun
FINE


Sat Sep 12, 2009 9:19 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 122 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.068s | 15 Queries | GZIP : Off ]