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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Mission: [Dummy] Swarm
Our scout drones detected a heavily fortified enemy installation. Scout team already engaged. Take command over remaining forces and advance to base. Heavy electromagnetic interference indicates that this facility is equippeed with cloning vats and advanced teleportation system. Vats produce new clones while teleporters provide weapons and rapid transportation system for the whole complex. Thereby this complex is first class threat and must be destroyed at all cost. We deployed assemblers near the site thet will provide you with infinte reinforcements and resources. Eleminate enemy brain and try keep yours operational. Updated: Oct 03, 2012 - V1.0 RC1 compatibility Updated: Jun 03, 2012 - B27 compatibility Updated: May 27, 2012 - Dynamic Warfare compatibility Updated: Sep 25, 2011 - B26 compatibility Updated: Aug 04, 2011 - B25 compatibility Updated: Dec 29, 2010 - B24 compatibility Updated: Aug 05, 2009 - Fixed strategic point timing, brain hall should be harder to take - Strange that this thing worked before. Miracle. Updated: Aug 04, 2009 - Preformance improvements, MOID limit increased as a result - Base defenders probably more tough, angry and numerous - Possibly not beatable with one fearless ninja-dummy - Dummy spawn rules remain the same. Want more reinorcements, chop more meatbags - Any gold removed. If you want money (even with cheat) comment self:SetTeamFunds(0 , self.PlayerTeam); line at Swarm:SendReinforcements() - May introduce some new flaws
Last edited by weegee on Wed Oct 03, 2012 8:25 am, edited 11 times in total.
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Sun Aug 02, 2009 9:21 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Dummy] Swarm
Oh good god, another one. I wanna try it.
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Sun Aug 02, 2009 9:22 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Mission: [Dummy] Swarm
holy ♥♥♥♥ this is a heavily fortified one. i'm worried about what it'll be like compared to the "practically undefended" bases.
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Sun Aug 02, 2009 9:33 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Dummy] Swarm
Geti wrote: holy crap this is a heavily fortified one. i'm worried about what it'll be like compared to the "practically undefended" bases. Oh Data, I hadn't thought about that.
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Sun Aug 02, 2009 10:05 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mission: [Dummy] Swarm
After 1 hour... Attachment:
ScreenDump000.bmp [ 900.05 KiB | Viewed 64144 times ]
Victory! A great mission, the tough part is trying to get into the base. 10/10 score. I had to squeeze into the brain chamber because the grenades would keep missing the brain bot.
Last edited by CaveCricket48 on Mon Aug 03, 2009 2:20 pm, edited 1 time in total.
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Sun Aug 02, 2009 10:17 pm |
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LeeDub
Joined: Fri May 01, 2009 9:19 pm Posts: 6
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Re: Mission: [Dummy] Swarm
The beginning of this mission is the first time in CC that I've felt there's some actual heavy combat taking place. Lots of gunfire, being dropped straight into the action - you, kind sir, should be designing missions for the full version.
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Sun Aug 02, 2009 11:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Dummy] Swarm
LeeDub wrote: The beginning of this mission is the first time in CC that I've felt there's some actual heavy combat taking place. Lots of gunfire, being dropped straight into the action - you, kind sir, should be designing missions for the full version. That... Is...Yes.
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Mon Aug 03, 2009 12:18 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mission: [Dummy] Swarm
Why isn't weegee a mission designer for the game yet?
This is yet another epic mission. Once the cloning vats got destroyed it'll turn fairly easy, but still, epic. One of the most enjoyable missions 9.9/10
Now I shall try to beat this without destroying the cloning vats.
EDIT: Weegee, if you want to make it harder or make a harder version, I would want to see the coalition air drop troops at the very right of the map to hunt your brain. And a more constant flow of Dummy reinforcement.
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Mon Aug 03, 2009 3:58 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: [Dummy] Swarm
The Decaying Soldat wrote: Why isn't weegee a mission designer for the game yet? TLB is already on. I think their aiming for some sort of ration, so they need another spriter first.
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Mon Aug 03, 2009 5:10 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mission: [Dummy] Swarm
Well, this was easy, and I have three battle heroes. Heroes: Dummy [Deceased], Destroyed the four generators, Blaster, and Dummy Rifle Dummy [72][One Leg], Destroy the last five Clone Tubes, Nail Pistol, Auto Shotgun, Blaster, Grenade launcher, Missile Launcher, Grenade Launcher Dummy [76], Killed Brain Bot, and Last Defense Clone, Blaster, Dummy Rifle Weegee you make quality missions. -- Quote: EDIT: Weegee, if you want to make it harder or make a harder version, I would want to see the coalition air drop troops at the very right of the map to hunt your brain. And a more constant flow of Dummy reinforcement. Erg, I think he might of finally collapsed under the pressure of death threats.
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Mon Aug 03, 2009 10:05 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Dummy] Swarm
The Decaying Soldat wrote: EDIT: Weegee, if you want to make it harder or make a harder version, I would want to see the coalition air drop troops at the very right of the map to hunt your brain. And a more constant flow of Dummy reinforcement. The trick is to have enough clone soldiers at the base, avoid hitting MOID limit and try to avoid lags. Clones have priority in reinforcements and troops count, as they are dumb and defending. Thereby if MOID limit is reached dummies stop sending troops immediately, while clones still have some MOIDs to use. As a result dummies can be easily overwhelmed by clones if you waste too many of them. Buy you actually need only one or two dummies to kill a dozen of clones to reduce MOID count and receive reinforcements. I tried to avoid coalition dropships here. There is a small possibility that someone wiil eventualy hunt for the brain, but even without it there are enough tragic accidents that can tear your commander to shreds I guess that to make this mission harder I'll need to make vats more protected and less accesible and optimise teleport logistics so it would be less laggy.
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Mon Aug 03, 2009 11:14 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Mission: [Dummy] Swarm
Very good mission. A bit too easy, if anything. I just sneaked inside the lower part of the base with a dummy soldier, entered the brain vault, and the brain met his maker. All under six minutes, 'cause I am using my workshop's computer, that has only the demo version of CC.
Aside from that, the mission is really cool. The beggining, with all those dropships deploying the whole dummy army right in the middle of the battlefield was specially awesome, and the fact that you had to fight against infinite hordes of coalition guys was also great. Want an idea? Make it so that you need to destroy the clone tubes to get to the brain vault, otherwise a sneaky approach will always win.
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Mon Aug 03, 2009 12:16 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Mission: [Dummy] Swarm
Indeed, very good mission.
I have to say, the start was absolutely great, i've never felt like that in CC. But right after the start everything calms down and it really breaks the feeling of the mission..
It would be super cool if some of the coalition guys try to take back the out post, and maybe even rarery send a strike team via dropship. And steady stream of dummy reforcements so the heat would be constantly on. Maybe both team should have solid moid limit or something like that
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Mon Aug 03, 2009 1:33 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: Mission: [Dummy] Swarm
This was waaay too easy. How am I supposed to be challenged when I have infinite resources?
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Mon Aug 03, 2009 6:37 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Mission: [Dummy] Swarm
Sweet, gonna test this soon. :D
@ Kilgannon You can always give those resources to me, i'll find good use for them while you struggle for your life using a dummy with a pistol.
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Mon Aug 03, 2009 6:41 pm |
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