Author |
Message |
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
 Re: Zombies '09
Don't worry, I'll make sure the sprites don't look too plain. ;)
|
Fri Jul 17, 2009 7:15 am |
|
 |
war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
|
 Re: Zombies '09
Before you release another content update, can you release an update that fixes the droprocket?
|
Fri Jul 17, 2009 8:25 am |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
i might. it will also fix the zombie claws, hopefully. and should include a straight port of the drop slug from improvised weapons. @ TOOMUCHBROWN: the more advanced AITF forces have better armour, i cant make leather look that much less plain.
|
Fri Jul 17, 2009 10:19 am |
|
 |
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
 Re: Zombies '09
Geti wrote: i might. it will also fix the zombie claws, hopefully. and should include a straight port of the drop slug from improvised weapons. Activities need some AITF guys with AIMODE.ZOMBEH_HUNT. I tried to fix the claws myself but failed terribly. If its any use to you, here's what I've got. Screws up at the math.atan2 part, I don't remember why.
Last edited by Roon3 on Fri Jul 17, 2009 12:48 pm, edited 1 time in total.
|
Fri Jul 17, 2009 11:20 am |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
it was your brackets, roon, but thanks, i'll get to work on it now. i was talking about fixing the names appearing, but ohwell  i do need to get some Resistance action going on, but we can wait for that for now. zombies first, untill we have enough resistance to warrent coding AI for them.
|
Fri Jul 17, 2009 11:39 am |
|
 |
Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
|
 Re: Zombies '09
Alright, I have given the hope away >: ( I have tried everything, EVERYTHING to get the activities to work and it proves to be one big pain in the ass. I hope new update comes soon, so if that fixes my problem.
The problem cant be in base.rte or mission.rte activities, because all other mods activities work.
|
Fri Jul 17, 2009 11:09 pm |
|
 |
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
 Re: Zombies '09
Tealord wrote: Alright, I have given the hope away >: ( I have tried everything, EVERYTHING to get the activities to work and it proves to be one big pain in the ass. I hope new update comes soon, so if that fixes my problem.
The problem cant be in base.rte or mission.rte activities, because all other mods activities work. IncludeFile = Zombies.rte/Craft/Index.ini IncludeFile = Zombies.rte/MapObjects/Index.ini IncludeFile = Zombies.rte/Activities.ini ^ <Tab> Not space. Make sure you got that right.
|
Sat Jul 18, 2009 2:08 am |
|
 |
Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
|
 Re: Zombies '09
Thank you for trying to help me The Decaying Soldat, but it didnt help. But to make sure I understood right what you meant, you mean all new lines of code in index should be moved to little right, using <tab> once on them? I do that all the time.
|
Sat Jul 18, 2009 3:26 pm |
|
 |
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
 Re: Zombies '09
You don't even need tabs in index.ini. Goddamnit Decaying Soldat stop trying to help people until you actually know enough to help.
|
Sat Jul 18, 2009 5:04 pm |
|
 |
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
 Re: Zombies '09
Well sorry bout' that. Didn't know it.
|
Sat Jul 18, 2009 5:35 pm |
|
 |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
 Re: Zombies '09
Everyone welcome allen as a concept artist! He's the one responsible for the angry splash image in the OP, which will stay there until we need a new one, or until i get sick of it. Those are the same thing anyway.
|
Sun Jul 19, 2009 7:05 am |
|
 |
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
 Re: Zombies '09
Tealord wrote: Thank you for trying to help me The Decaying Soldat, but it didnt help. But to make sure I understood right what you meant, you mean all new lines of code in index should be moved to little right, using <tab> once on them? I do that all the time. Ugh. Y'know what? SOMEWHAT ANON DELIVERS ONE STEP ACTIVITIES ACTIVATION Simply extract and copy over your Cortex Command folder.
|
Sun Jul 19, 2009 7:34 am |
|
 |
Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
|
 Re: Zombies '09
Extracted on Cortex Command folder, overwrited everything which it asked and... Didnt work, still skirmish activities comming : /
Thanks for your trouble trying to help me 411570N3, but somehow my copy of Cortex Command seems to hate those zombie activities -___-
|
Sun Jul 19, 2009 2:31 pm |
|
 |
Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
|
 Re: Zombies '09
Before i do any serious design work i have to just get the juices flowing with fun drawings of zombies. So here's another one. 
|
Mon Jul 20, 2009 12:57 am |
|
 |
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
 Re: Zombies '09
Its the Cross of Saint Peter, and if I recall correctly, it is also an Aramaic symbol (Confirm please). Back on topic guys. [And I ain't Cristian]
|
Mon Jul 20, 2009 8:14 am |
|
 |
|