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 Zombies '09 
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Zombies '09
Don't worry, I'll make sure the sprites don't look too plain. ;)


Fri Jul 17, 2009 7:15 am
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Post Re: Zombies '09
Before you release another content update, can you release an update that fixes the droprocket?


Fri Jul 17, 2009 8:25 am
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Post Re: Zombies '09
i might.
it will also fix the zombie claws, hopefully.
and should include a straight port of the drop slug from improvised weapons.
@ TOOMUCHBROWN: the more advanced AITF forces have better armour, i cant make leather look that much less plain.


Fri Jul 17, 2009 10:19 am
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Post Re: Zombies '09
Geti wrote:
i might.
it will also fix the zombie claws, hopefully.
and should include a straight port of the drop slug from improvised weapons.

Activities need some AITF guys with AIMODE.ZOMBEH_HUNT. I tried to fix the claws myself but failed terribly. If its any use to you, here's what I've got. Screws up at the math.atan2 part, I don't remember why.


Last edited by Roon3 on Fri Jul 17, 2009 12:48 pm, edited 1 time in total.



Fri Jul 17, 2009 11:20 am
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Post Re: Zombies '09
it was your brackets, roon, but thanks, i'll get to work on it now.
i was talking about fixing the names appearing, but ohwell :P
i do need to get some Resistance action going on, but we can wait for that for now.
zombies first, untill we have enough resistance to warrent coding AI for them.


Fri Jul 17, 2009 11:39 am
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Alright, I have given the hope away >: ( I have tried everything, EVERYTHING to get the activities to work and it proves to be one big pain in the ass. I hope new update comes soon, so if that fixes my problem.

The problem cant be in base.rte or mission.rte activities, because all other mods activities work.


Fri Jul 17, 2009 11:09 pm
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Post Re: Zombies '09
Tealord wrote:
Alright, I have given the hope away >: ( I have tried everything, EVERYTHING to get the activities to work and it proves to be one big pain in the ass. I hope new update comes soon, so if that fixes my problem.

The problem cant be in base.rte or mission.rte activities, because all other mods activities work.


IncludeFile = Zombies.rte/Craft/Index.ini
IncludeFile = Zombies.rte/MapObjects/Index.ini
IncludeFile = Zombies.rte/Activities.ini
^
<Tab>

Not space. Make sure you got that right.


Sat Jul 18, 2009 2:08 am
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Thank you for trying to help me The Decaying Soldat, but it didnt help. But to make sure I understood right what you meant, you mean all new lines of code in index should be moved to little right, using <tab> once on them? I do that all the time.


Sat Jul 18, 2009 3:26 pm
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You don't even need tabs in index.ini. Goddamnit Decaying Soldat stop trying to help people until you actually know enough to help.


Sat Jul 18, 2009 5:04 pm
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Well sorry bout' that. Didn't know it.


Sat Jul 18, 2009 5:35 pm
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Everyone welcome allen as a concept artist!
He's the one responsible for the angry splash image in the OP, which will stay there until we need a new one, or until i get sick of it. Those are the same thing anyway.


Sun Jul 19, 2009 7:05 am
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Post Re: Zombies '09
Tealord wrote:
Thank you for trying to help me The Decaying Soldat, but it didnt help. But to make sure I understood right what you meant, you mean all new lines of code in index should be moved to little right, using <tab> once on them? I do that all the time.
Ugh.
Y'know what?
SOMEWHAT ANON DELIVERS ONE STEP ACTIVITIES ACTIVATION

Simply extract and copy over your Cortex Command folder.


Attachments:
File comment: It's so easy a depreciated Docile Zombie can do it!
1-Step Zombies '09 Activities.rar [1.09 KiB]
Downloaded 306 times
File comment: It's so easy a depreciated green clone can do it!
1-Step Normal Activities.rar [323 Bytes]
Downloaded 255 times
Sun Jul 19, 2009 7:34 am
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Post Re: Zombies '09
Extracted on Cortex Command folder, overwrited everything which it asked and... Didnt work, still skirmish activities comming : /

Thanks for your trouble trying to help me 411570N3, but somehow my copy of Cortex Command seems to hate those zombie activities -___-


Sun Jul 19, 2009 2:31 pm
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Post Re: Zombies '09
Before i do any serious design work i have to just get the juices flowing with fun drawings of zombies. So here's another one.

Image


Mon Jul 20, 2009 12:57 am
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Post Re: Zombies '09
Its the Cross of Saint Peter, and if I recall correctly, it is also an Aramaic symbol (Confirm please).

Back on topic guys.

[And I ain't Cristian]


Mon Jul 20, 2009 8:14 am
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