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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: Zombie Defense -fixtastic-
LowestFormOfWit wrote: FauxMask wrote: Just finished my song I was working on. Im thinking about including the first (epic-sounding) half in the game, what do you guys think? http://www.youtube.com/watch?v=hPphuykmc7wPs. Im not trying to advertise my song or anything Just want to know if anyone thinks the first half could be put on repeat as bg music. Not idea why nobody commented on this yet. I love it. I think it'll fit in just perfectly. My only complaint would be that part from 2:40 to 3:20. It repeats far too many times and lasts too long. If you shortened that part, I see no reason to not use the whole thing. Maybe use the last part as the victory music since it seems like a calm "WHEW!" song. Alright great, thank you Yeah I could shorten it a bit and save the last part for a victory theme
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Fri Jul 03, 2009 3:11 am |
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8-Bit
Joined: Thu Apr 30, 2009 9:57 pm Posts: 67 Location: They've found us! run!
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Re: Zombie Defense -bugfixes-
tons0phun wrote: It's actually really effective if you dig yourself out using bullet casings instead of actual bullets. The Mac version doesn't have acid casings D: I'll have to find another way out...
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Mon Jul 06, 2009 7:45 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Zombie Defense -fixtastic-
could someone make a single play version for zombie survival? I dont know how... I loove both of the missions up here, great waste of my time
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Fri Jul 10, 2009 8:19 pm |
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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: Zombie Defense -fixtastic-
wiffles wrote: could someone make a single play version for zombie survival? I dont know how... I loove both of the missions up here, great waste of my time Just go into Activities.ini and change "PlayerCount = 2" to "PlayerCount = 1" Sorry guys Im on vacation so I havent really had time to make any changes to Zombie Survival. Be back working on it another time.
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Fri Jul 10, 2009 9:09 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Zombie Defense -fixtastic-
thanx much
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Sat Jul 11, 2009 1:03 am |
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humanguy30
Joined: Sat Jul 18, 2009 3:45 am Posts: 6
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Re: Zombie Defense -fixtastic-
This is a really good scene, but there is one problem i keep running into. The zombies that are supposed to come for the base...they walk themselves into a rut they can't get out of. Like...30 zombies in one hole, and all new zombies coming in get stuck. Maybe a concrete floor?
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Sat Jul 18, 2009 7:34 pm |
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Hildezard
Joined: Fri Jul 17, 2009 12:07 am Posts: 12
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Re: Zombie Defense -fixtastic-
something i noticed; not sure if its a bug or an exploit, some of the zombies tend to pile up and with their combined weight they tend to dig up a "hole" into the ground therefore making the zombies coming from behind them to also pile up until none of them can get to you and youre forced to kill yourself... im a new vista user so don't know how to grab screens or "print screen" is the term... anyways... long time mac user here:P (still using actually vista is just 4 games)
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Sat Jul 18, 2009 9:40 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie Defense -fixtastic-
Hildezard wrote: something i noticed; not sure if its a bug or an exploit, some of the zombies tend to pile up and with their combined weight they tend to dig up a "hole" into the ground therefore making the zombies coming from behind them to also pile up until none of them can get to you and youre forced to kill yourself... There is a new version made in the latest three pages I guess. It features much much tougher ground, you can go find it yourself.
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Sun Jul 19, 2009 3:16 am |
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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: Zombie Defense -fixtastic-
Sorry everyone, I've been extremely busy and am on an extended vacation So I might not be able to work on this for a few more weeks. Anyone is welcome to pick this up and continue/finish it, and in fact I encourage you to. Grif, to stop confused people from downloading the old version, could you put the latest version of Zombie Defense on the first post? That would be very helpful, thanks.
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Tue Jul 21, 2009 4:28 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Zombie Defense -fixtastic-
It would help if I knew which version was the newest one.
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Tue Jul 21, 2009 4:46 pm |
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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: Zombie Defense -fixtastic-
Grif wrote: It would help if I knew which version was the newest one. Its my last post on page 9
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Thu Jul 23, 2009 4:11 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Zombie Defense -fixtastic-
You've spent the last eight pages talking without offering anything better than that one?
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Sat Jul 25, 2009 4:33 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Defense -fixtastic-
I think I uploaded a multiplayer lua file.
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Sat Jul 25, 2009 6:51 pm |
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RedStar
Joined: Fri Jan 01, 2010 8:18 am Posts: 5
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Re: Zombie Defense -fixtastic-
thx and hahaha see Attachment:
File comment: haha!see!
Ula.jpg [ 39.43 KiB | Viewed 18110 times ]
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Fri Jan 01, 2010 10:32 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Zombie Defense -fixtastic-
So? i did that half a year ago, nothing special about it.
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Fri Jan 01, 2010 9:17 pm |
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