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Sparx
Joined: Mon May 18, 2009 2:54 am Posts: 34
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Re: Orbit Lands - It's gravitationally delicious!
TheLastBanana wrote: In the console, type "grav = <number>" to set the gravity. By default, it's 0.5. I tried that. Didn't work for me. but "gravity = <number>" worked fine for me though.
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Mon Jul 06, 2009 3:19 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Orbit Lands - It's gravitationally delicious!
Sorry, it's been a while since I've looked at the code. If you look at the first post, it says gravity, so I guess I was wrong.
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Mon Jul 06, 2009 3:28 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Orbit Lands - It's gravitationally delicious!
I keep getting ripped off the planet by gravity, then crash when my actor goes out of sight.
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Thu Jul 23, 2009 9:12 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Orbit Lands - It's gravitationally delicious!
Uhh... How high did you set your gravity?
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Thu Jul 23, 2009 6:50 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Orbit Lands - It's gravitationally delicious!
Are you running from campaign?
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Thu Jul 23, 2009 10:21 pm |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Orbit Lands - It's gravitationally delicious!
Yes I'm running from campaign. I haven't edited it at all. I just get on the planet with a regular actor (in this case a darkstorm shogun) and suddenly a 10-20 pixels of earth fly upwards and I get pulled off, not by the physics but by some sort of gravitational pull that only appears where my actor is.
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Thu Jul 30, 2009 2:19 am |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: Orbit Lands - It's gravitationally delicious!
Which is better, version One or Two?
EDIT: Sorry if this was a stupid topic and no one wanted anymore posts on it D:
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Mon Apr 19, 2010 5:14 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Orbit Lands - It's gravitationally delicious!
Try them both.
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Mon Apr 19, 2010 8:25 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Orbit Lands - It's gravitationally delicious!
How does one run this in B24? It requests two players but you can only have one.
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Wed Dec 15, 2010 10:48 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Orbit Lands - It's gravitationally delicious!
Follow the tutorial in scene making. You'll be disappointed though; you can't walk round the planet or anything.
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Wed Dec 15, 2010 10:51 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Orbit Lands - It's gravitationally delicious!
Ah, but what about the new ragdoll stuffs? Edit: Derp.
Last edited by Roast Veg on Wed Dec 15, 2010 11:19 pm, edited 1 time in total.
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Wed Dec 15, 2010 11:05 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Orbit Lands - It's gravitationally delicious!
That was obviously what I was referring to when I said you'll be disappointed.
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Wed Dec 15, 2010 11:06 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Orbit Lands - It's gravitationally delicious!
Oh...well that depresses me.
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Wed Dec 15, 2010 11:41 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Orbit Lands - It's gravitationally delicious!
This is now 1.0 compatible.
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Sat Nov 24, 2012 2:41 am |
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Austupaio
Joined: Sun Oct 07, 2012 8:05 am Posts: 27
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Re: Orbit Lands - It's gravitationally delicious!
Just wanted to say thanks for updating all your old stuff, it's appreciated and you're awesome.
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Sun Nov 25, 2012 9:42 am |
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