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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Desert Strike - B23
This classic Build 13 scene comes with two desert actors and a desert M4. Credits: Vixion (original creator), TheLastBanana (contour file converter), uberhen (new light soldier sprites).
Last edited by uberhen on Thu Jul 02, 2009 5:38 am, edited 3 times in total.
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Thu Jul 02, 2009 4:14 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Desert Strike - B23
Nice, but why two topics?
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Thu Jul 02, 2009 4:15 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Desert Strike - B23
I must have clicked submit instead of preview... thanks for catching that.
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Thu Jul 02, 2009 4:19 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Desert Strike - B23
Its been a pretty long while since I last time played this map. Well done, very awesome scene and kudos to Vixion for those sprites.
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Thu Jul 02, 2009 4:46 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Desert Strike - B23
Someone should update the doors. Make it not just a lifeless bunker module.
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Thu Jul 02, 2009 5:01 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Desert Strike - B23
Must be a very classic scene. Too bad I weren't playing CC back then.
Anyway, nice scene. Though the rockets are quite unstable.
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Thu Jul 02, 2009 5:03 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Desert Strike - B23
I remember this...
Probably the most amazing scene of B13.
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Thu Jul 02, 2009 5:22 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Desert Strike - B23
As I recall it was also the most laggy scene in build 13. With all the optimization, let's hope it runs better in build 23. Good job though.
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Thu Jul 02, 2009 5:41 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Desert Strike - B23
Foogooman wrote: As I recall it was also the most laggy scene in build 13. With all the optimization, let's hope it runs better in build 23. Good job though. Its ♥♥♥♥ huge... What else did you expect?
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Thu Jul 02, 2009 5:48 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Desert Strike - B23
MaximDude wrote: Foogooman wrote: As I recall it was also the most laggy scene in build 13. With all the optimization, let's hope it runs better in build 23. Good job though. Its ♥♥♥♥ huge... What else did you expect? I thought tomato lagged moar. At least it did that to me.
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Thu Jul 02, 2009 5:51 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Desert Strike - B23
MaximDude wrote: I remember this...
Probably the most amazing scene of B13. Probably ... Probably !!!! it was the most amazing scene no it was the most EPIC scene until it stoped working, now it returns to it's pedestal of WIN!
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Thu Jul 02, 2009 6:20 am |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: Desert Strike - B23
Wow, just as I was thinking of porting it.
I loved this map and the actors (one of which I semi-ported), and loved the desertiness.
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Thu Jul 02, 2009 12:22 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Desert Strike - B23
Roy-G-Biv wrote: I thought tomato lagged moar. At least it did that to me. Well, Desert strike lagged more for me. Wasn't a bad map, nothing to get too excited over: it's so enormous one gets lost.
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Thu Jul 02, 2009 12:37 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Desert Strike - B23
Its a solid map, but not worth busting a nut over, guys.
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Thu Jul 02, 2009 2:02 pm |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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Re: Desert Strike - B23
I think they all busted their nuts a long time ago. (I need to rethink that sentence.)
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Thu Jul 02, 2009 2:15 pm |
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