Hey all,
Sorry I was at a week long seminar taking a break from life.
Ive thought about it, and Ill finish this mod if I have you guys helping me still (you all are already, thank you) but after that, I think Im gonna be done for modding. For a while at least.
Thank you all again for contributing and helping with this mod
Here is what Im going to do:
My last update for the mod is what I would call "Zombie Defense" and that (as far as I'm concerned) is done.
Now, what I am working on now, I call "Zombie Survival" and its a completely different mission based mainly on Numgum's idea. This is what Ive been working on, and it has a separate story and everything.
@Grif
You could put the last update for Zombie Defense on the first post and say that the sequeal is WIP (Zombie Survival). Thanks
@Everyone else
I like all your guys' ideas and sprites, they all look great
This is what Ive come up with so far:
-The story is up to debate and can be changed at any time
-It is up to 4 players
-Im going to keep numgum's idea of buying things since if we had a basement full of items to unlock after a certain number of kills, wouldn't that be the same as zombie defense?
-Atm Im using the same background as Zombie Defense, but would like to change it since this one is not Zombie Defense
-Also, a special something:
Ive been making a pretty creepy song on FL Studio, I think Im going to incorporate it into this ZS scene
This is everything so far for Zombie Survival:
Attachment:
Zombie Survival.rte.rar
And guys, if youre going to edit or add more things using files already existing in the mod, please keep the filepaths the same as they are in this upload so that I dont have to go back and change them all again. Thanks for understanding
I made sure to give all you guys credit in the index.ini
ALSO, 2 QUESTIONS1.Would someone please help me with the invisable boxes? No matter what I try I cant seem to get them to work right. Im aiming to have 2 incredibly tall invisable pillars on either side of the bunker so you cant really fly to the right or left of it.
2. What attributes in code affect how high the zombies jump? It would be nessessary to have them jump high or climb to actually be a threat with this base.
Thanks anyone who can help