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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: Epic CC moments
mail2345 wrote: The Mind wrote: Shook wrote: Hello sir, sine this contract please...
@Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o
Wow, id love to see that code  Err Code: self.Pos.Y = self.intialY + math.sine(self.Pos.X) * something in Update, Code: self.initalY = self.Pos.Y in Create. What exactly does that mean in non lua terms?
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Mon Jun 01, 2009 2:30 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: Epic CC moments
It records the first height, and adds the sine of the thing's X position.
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Mon Jun 01, 2009 2:54 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: Epic CC moments
With a constant X velocity, of course.
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Mon Jun 01, 2009 4:57 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Epic CC moments
I didn't use Lua for it, though that does seem a whole lot easier than timing a metric ♥♥♥♥ of emissions. >.> Anyways!  Nukehead. It's not the weapon doing the boom.
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Mon Jun 01, 2009 12:04 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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 Re: Epic CC moments
I see what you did there! Thats acually pretty creative, Shook.
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Mon Jun 01, 2009 3:46 pm |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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 Re: Epic CC moments
That Nukehead reminds me of something 
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Tue Jun 02, 2009 4:31 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: Epic CC moments
Shook's 0division cannon, fire from the place where I landed my rocket. This is what's left of the cave at the other end:
Attachments:
File comment: HEHEHEHEHEHEHEHEHEHEEEEEE
ZeroDiv.jpg [ 54.17 KiB | Viewed 7872 times ]
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Thu Jun 04, 2009 10:57 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Epic CC moments
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Fri Jun 05, 2009 12:15 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: Epic CC moments
whitty wrote: CRAB. A FREAKING HUGE CRAB Holy crap whitty. Nice
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Fri Jun 05, 2009 1:11 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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 Re: Epic CC moments
Shook wrote: [img] Hello sir, sine this contract please...
Make a gun that shoots sine waves. small sine waves, big sine waves, fast and slow, at random. it would be awesome. Azukki wrote: oh god what twisted horrific unreality is this[Img]
@miles Like this or do you mean something that wasn't five minutes of tinkering? Probably, I have to test it. Also awesome pic.
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Fri Jun 05, 2009 1:44 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Epic CC moments
Mind wrote: whitty wrote: CRAB. A FREAKING HUGE CRAB Holy crap whitty. Nice  5 minutes later, I got the body to work. Except for those damn walkpaths... You can see it's pretty buggy.
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Fri Jun 05, 2009 2:11 am |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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 Re: Epic CC moments
whitty wrote: CRAB. A FREAKING HUGE CRAB How does it have -1 ammo? ALSO: Release? where is it?
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Fri Jun 05, 2009 5:40 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Epic CC moments
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Fri Jun 05, 2009 5:47 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: Epic CC moments
 Holy ♥♥♥♥, we can have planes soon?
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Fri Jun 05, 2009 2:31 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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 Re: Epic CC moments
Shook wrote: *deadly surf*
Hello sir, sine this contract please...
@Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o Awesome. Release a mod now, I want to make some Desolators to go with a variant of it... You know, RA2? p3lb0x wrote: *divebomber*
Holy crap, we can have planes soon? HOLY SHIFT! This reminds me of a very old game I once played... this too, must have a mod of its own! P3LB0X YOU ARE A REVOLUTIONARY
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Fri Jun 05, 2009 2:37 pm |
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