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 Undead Armies- 1st wave(6 more mods now) Edit:pics are in. 
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Post Undead Armies- 1st wave(6 more mods now) Edit:pics are in.
UNDEAD ARMIES



If you are wondering who we are, then there are only three words to say.

Welcome to hell.


We do not require your friendship. We do not Require your gratitude. All we need is for you to enjoy yourself conquering the universe, and once our army is spread across the worlds. We'll take it from there.

However. We do not trust just anyone,
If you can use this weapon to wreak havok apon the nations you will gain our trust, along with ultimate power.


Here is what you will need:

Added:

Skeleton troop: Guards the gates to hell. As the "Tank" of skeletons,each troop has been stilled in molten higher demon teeth.
- More on demons in a later released division.
Attachment:
Skelly 2.jpg [2.79 KiB]
Not downloaded yet

War Skeleton: Lighter version of the skeleton troop, this skeleton serves as a more mobile pawn creating a more strategic defence of the gate.
Attachment:
Skelly.jpg [2.13 KiB]
Not downloaded yet

Laza:gun with a big bug. seriously. after the first round it goes to spikel rounds. plz help.
Attachment:
Laza.jpg
Laza.jpg [ 16.69 KiB | Viewed 11031 times ]

Spikel:The newer, more efficient weapon for the skeletons, this baby can kill any mortal* in one blow(if aimed correctly)
*human or natural being created by a higher entity. Please refer to "immortal" if to have no life.
Attachment:
Spikel.jpg
Spikel.jpg [ 20.06 KiB | Viewed 11031 times ]

Throwing Spike:Back in the biblical times the skeletons used this as a standard weapon. while outdated, it still provides a one shot, one kill factor.(NO PIC. it is a spike. no pics needed.)
Attachment:
Grenade.jpg
Grenade.jpg [ 22.43 KiB | Viewed 11031 times ]

Acid Bomb: The Nazis used this as a basis for their stick grenade. After Adolf sold his soul to the devil for a revelutionary weapon, he got the scraps of a slaves tool, this.
- more on the nazis in a later released division.
Attachment:
Big bomb.jpg
Big bomb.jpg [ 38.83 KiB | Viewed 11031 times ]

The Rinse: new and improved. now has more tactical size. the size is always the same. however the lag still prevails. :(


Download here. live on. or not. (the judgement day mod will be AWESOME.but that might not come out for a year. this will be a HUGE mod. just throwin that in there :D)


Attachments:
Undead Armies.rte.rar [51.43 KiB]
Downloaded 533 times


Last edited by ManSlaughter on Mon Jun 15, 2009 3:01 am, edited 10 times in total.

Wed Jun 03, 2009 7:10 pm
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Post Re: Undead Armies- Sample Package
Not bad, but the smiley at the end kinda ruins the presentation. Also, you might want to make the WE DO NOT REQUIRE YOUR (Insert positive feeling here) In their own lines. I will test if I can ever be bothered.


Wed Jun 03, 2009 7:12 pm
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Post Re: Undead Armies- Sample Package
Does this destroy everything like actors and the whole map?


Wed Jun 03, 2009 7:13 pm
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Post Re: Undead Armies- Sample Package
The Rinse is basicly an overpowered nuke....if that is possible.... I Have a lot more units for this faction but none of them are finished... so sad.

I forgot to tell, sorry extremely laggy. but all nukes are, right?


Wed Jun 03, 2009 7:14 pm
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Post Re: Undead Armies- Sample Package
Correct. Don't worry about it, if you do get flamed, it's just out of habit. This is a solid first mod. Although you did make a mini mod once didn't you?


Wed Jun 03, 2009 7:20 pm
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Post Re: Undead Armies- Sample Package
I just Decided im changing the Sprite.

yeh.. it was not to bright. but yeh. dummy and skelly impovments was it.


Wed Jun 03, 2009 7:20 pm
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Post Re: Undead Armies- Sample Package
that terrain got ownd :D


Wed Jun 03, 2009 7:48 pm
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Post Re: Undead Armies- Sample Package
Funny, I was expecting people to just ignore my mod...


Wed Jun 03, 2009 7:57 pm
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Post Re: Undead Armies- Sample Package
ManSlaughter wrote:
Funny, I was expecting people to just ignore my mod...

Everyone here reads every new thread.
Especially if it's from new challengers and really popular modders.


Wed Jun 03, 2009 8:01 pm
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Post Re: Undead Armies- Sample Package
Im loggin out for now... my computer is buggin the crap outta me...

I Should Have An RPG Style weapon by tommorrow


Wed Jun 03, 2009 8:13 pm
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Post Re: Undead Armies- Sample Package
ManSlaughter wrote:
I forgot to tell, sorry extremely laggy. but all nukes are, right?

Incorrect. You can do just as much terrain damage using the MOSRot method and kill just as many people using ~1000 invisible killing MOPixels. That is a stylistic choice, however.


Wed Jun 03, 2009 8:48 pm
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Post Re: Undead Armies- Sample Package
The .rar file is missing the index.ini instead it has a short-cut to an index.ini on your desktop through. Might want to include the real index.ini.
I built one to test and it has more lag that any other "nuke" weapon I have tested.
The effects.ini file looks like a copy of the one out of base.rte, but with acid rather than drop blood, you should probably remove all the excess and duplicated effects.
The sprite has much more blank pink space than it needs, you can crop that out and get the file to be many times smaller without any change in the look of the sprite.


Wed Jun 03, 2009 9:30 pm
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Post Re: Undead Armies- Sample Package
Not gonna download. I'm going to wait for more units and weapons.

About the intro...for a salesman from hell he seem to sound too...polite? He's granting you the power of hell! Make it so that 'It is your honor to harness such great power you MERE MORTAL' instead of 'We are afraid of some other force please help us to kill them.'


Thu Jun 04, 2009 1:05 am
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Post Re: Undead Armies- Sample Package
Stop using an ellipsis after every sentence you post... It doesn't make you cool...

As for the mod... It's very simple terrain rape... But you say it will be a full faction... So we'll have to see...


Thu Jun 04, 2009 4:29 am
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Post Re: Undead Armies- Sample Package
Ok, I've gotta say, that screenshot looks ♥♥♥♥ cool.
Dl'd.


Thu Jun 04, 2009 12:22 pm
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