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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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The Droppers V.1.1
There dropping bunker pieces!
These include the concrete block, the vertical wall, and the horizontal wall. Now with big block and mega block!
If you want any more, let me know (you can even send modules that aren't in the standard Base.rte files).
Attachments:
File comment: Version 1.1 Fix
Droppers.rte.zip [30.41 KiB]
Downloaded 1209 times
Last edited by Captain Kicktar on Tue May 12, 2009 8:56 pm, edited 2 times in total.
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Tue May 12, 2009 2:09 am |
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Ender
Joined: Mon Apr 27, 2009 11:37 pm Posts: 1
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Re: The Droppers
my God..............your brilliant, i havent tryed yet, but if its done well, it could be great.
Very nice idea
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Tue May 12, 2009 2:34 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: The Droppers
Ender wrote: my God..............your brilliant, i havent tryed yet, but if its done well, it could be great.
Very nice idea Brilliant? This has been done in like... Build 13.
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Tue May 12, 2009 3:08 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: The Droppers
Nothing to see here. Move 'long, folks.
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Tue May 12, 2009 3:56 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Droppers
That sure was some great protection it offered me. yep...
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Tue May 12, 2009 4:02 am |
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pingu
Joined: Sun May 10, 2009 5:38 am Posts: 3
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Re: The Droppers
Yeah....
I guess it could be interesting to have deployable concrete bunkers for your guys, but trying to create one out of these walls is simply too much work.
Also, big walls like those don't exactly work when everything in this game comes with a jetpack.
The only possible use I could think of for a horizontal concrete wall is as some kind of unbendable girder to drop on your enemies.
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Tue May 12, 2009 4:16 am |
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TheFlamingBanHammer
Joined: Thu Apr 30, 2009 10:54 pm Posts: 36
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Re: The Droppers
Try making an order-able explosive that, upon contact with the ground, turns into a bunker piece.
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Tue May 12, 2009 6:04 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: The Droppers
Even better idea: drop a Unitec small base.
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Tue May 12, 2009 6:14 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: The Droppers
Fun idea, drop a entire base.
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Tue May 12, 2009 6:41 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: The Droppers
Best idea for accurate post editor bunker building:
Weapon with crosshair that self destructs/costs money to fire.
Much more accurate.
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Tue May 12, 2009 6:56 am |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: The Droppers
UPDATE: Two new blocks, the big block, and the mega block.
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Tue May 12, 2009 12:15 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Droppers V.1.1
I need screenshots of these actually working before I download. Also, this needs a better name than just droppers.
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Tue May 12, 2009 6:34 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: The Droppers V.1.1
add the tunnels. you know like the big hollow box one. and the end pieces. those could actually be useful. I might actually do it myself though.
Also, Orient To Velocity, so that the vertical ones STAY vertical and the horizontal ones STAY horizontal. that would help.
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Tue May 12, 2009 6:45 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: The Droppers V.1.1
@Decaying Soldat: Got any suggestions?
@Miles_T3hR4t: What is Orient To Velocity?
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Tue May 12, 2009 8:52 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The Droppers V.1.1
OrientToVel = 1 on any MOSRotating makes it face the right side of the sprite toward wherever the MOSRotating is going. This is what makes missiles turn in b22.
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Tue May 12, 2009 8:58 pm |
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