Author |
Message |
hotdog
Joined: Tue Apr 28, 2009 3:03 pm Posts: 11
|
Re: Base Busters V1.1 For B22
is there a DL link anywhere?
|
Tue Apr 28, 2009 3:07 pm |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: Base Busters V1.1 For B22
|
Tue Apr 28, 2009 3:09 pm |
|
|
goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
|
Re: Base Busters V1.1 For B22
Make the craft itself very light but also make some high mass items you could give it to change the amount of penetration. This will make it useful for breaking into bunker of virtually depth.
|
Wed Apr 29, 2009 11:57 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Base Busters V1.1 For B22
You could try using numgun's anti/extra-mass to adjust it yourself in the meantime...
|
Thu Apr 30, 2009 12:40 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Base Busters V1.1 For B22
Great idea, 411570N3.
If this thing is ever going to get an update, it'll be reducing the number of rockets into 3, one base busting, one delivery and one smash, and comes with mass/anti mass grenades to adjust the depth. That'd be less cumbersome than having over 10 extra crafts.
|
Thu Apr 30, 2009 12:50 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Base Busters V1.1 For B22
Hmmm..... careful testing will be required to get the right numbers to have properly adjusted extramass. They should probably add one tunnel's length each...
|
Thu Apr 30, 2009 1:36 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Base Busters V1.1 For B22
The author/ beta testers can post up a chart listing out how much mass added will get you where. Just follow the table and quickly add mass in-game.
|
Thu Apr 30, 2009 2:19 pm |
|
|
Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
|
Re: Base Busters V1.1 For B22
Hm, Seems people want me to get back on this. Well, Should be pretty easy, I will get back to you guys.
Edit: Most of the coding is done, I'm Optimizing the Weight.
|
Fri May 01, 2009 12:56 am |
|
|
Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
|
Re: Base Busters Revisited
New Version out. Bug: The Depth Changer (DC) may be Hazardous to Clones on Delivery. (More info on the OP)
|
Fri May 01, 2009 2:39 am |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: Base Busters Revisited
Edit your OP, you placed a few pictures multiple times.
|
Fri May 01, 2009 2:40 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Base Busters Revisited
Siric wrote: New Version out. Bug: The Depth Changer (DC) may be Hazardous to Clones on Delivery. (More info on the OP) You are right. Next time I'm going let a skeleton hold all the DC in the craft.
|
Fri May 01, 2009 6:44 am |
|
|
|