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 Base Busters Revisited 
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Joined: Tue Apr 28, 2009 3:03 pm
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Post Re: Base Busters V1.1 For B22
is there a DL link anywhere?


Tue Apr 28, 2009 3:07 pm
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Post Re: Base Busters V1.1 For B22
viewtopic.php?f=61&t=14259


Tue Apr 28, 2009 3:09 pm
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Joined: Sun Jul 20, 2008 1:02 am
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Post Re: Base Busters V1.1 For B22
Make the craft itself very light but also make some high mass items you could give it to change the amount of penetration. This will make it useful for breaking into bunker of virtually depth.


Wed Apr 29, 2009 11:57 pm
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Post Re: Base Busters V1.1 For B22
You could try using numgun's anti/extra-mass to adjust it yourself in the meantime...


Thu Apr 30, 2009 12:40 pm
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Post Re: Base Busters V1.1 For B22
Great idea, 411570N3.

If this thing is ever going to get an update, it'll be reducing the number of rockets into 3, one base busting, one delivery and one smash, and comes with mass/anti mass grenades to adjust the depth. That'd be less cumbersome than having over 10 extra crafts.


Thu Apr 30, 2009 12:50 pm
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Post Re: Base Busters V1.1 For B22
Hmmm..... careful testing will be required to get the right numbers to have properly adjusted extramass. They should probably add one tunnel's length each...


Thu Apr 30, 2009 1:36 pm
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Post Re: Base Busters V1.1 For B22
The author/ beta testers can post up a chart listing out how much mass added will get you where. Just follow the table and quickly add mass in-game.


Thu Apr 30, 2009 2:19 pm
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Post Re: Base Busters V1.1 For B22
Hm, Seems people want me to get back on this.
Well, Should be pretty easy, I will get back to you guys.

Edit: Most of the coding is done, I'm Optimizing the Weight.


Fri May 01, 2009 12:56 am
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Post Re: Base Busters Revisited
New Version out.
Bug: The Depth Changer (DC) may be Hazardous to Clones on Delivery. (More info on the OP)


Fri May 01, 2009 2:39 am
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Post Re: Base Busters Revisited
Edit your OP, you placed a few pictures multiple times.


Fri May 01, 2009 2:40 am
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Post Re: Base Busters Revisited
Siric wrote:
New Version out.
Bug: The Depth Changer (DC) may be Hazardous to Clones on Delivery. (More info on the OP)


You are right. Next time I'm going let a skeleton hold all the DC in the craft.


Fri May 01, 2009 6:44 am
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