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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: -Crossfire V3- ))AAL Scene
...what?
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Tue Apr 14, 2009 6:52 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Crossfire V3- ))AAL Scene
If you mean that "Protect" text, then its just normal hard coded stuff. Snake's a brain unit you see. In skirmish, brains will always have that on them.
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Tue Apr 14, 2009 9:18 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: -Crossfire V3- ))AAL Scene
numgun wrote: If you mean that "Protect" text, then its just normal hard coded stuff. Snake's a brain unit you see. In skirmish, brains will always have that on them. oic.
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Thu Apr 16, 2009 1:27 pm |
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Ingoguy15
Joined: Mon Jan 26, 2009 1:01 am Posts: 40
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Re: -Crossfire- ))AAL Zone
ColeScheffler wrote: An excellent map from an excellent modder, nice job...I am glad to see people contributing their time for this game.
Oh, and make the gravity generators destroyable and when they get destroyed, the gravity turns off!(And yes, I know it is not possible.) In build 23, this is actually going to be possible. (Gravity can be turned off with Lua, yes? Well Build 23 lets you Lua script anything!) EDIT: Oh yeah, great map. Now if only 2 player didn't keep crashing.
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Sun Apr 19, 2009 4:49 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: -Crossfire- ))AAL Zone
Ingoguy15 wrote: (Well Build 23 lets you Lua script anything!) *opens mouth* *closes mouth with a sad shake of the head and waits for Grif's arrival*
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Sun Apr 19, 2009 5:32 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: -Crossfire V3- ))AAL Scene
You can't turn off gravity with lua.
It's inied into the scene.
You can emulate gravity and have it shut down when the generators are down.
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Sun Apr 19, 2009 5:58 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Crossfire V3- ))AAL Scene
mail2345 wrote: You can't turn off gravity with lua.
It's inied into the scene.
You can emulate gravity and have it shut down when the generators are down. Yeah, probably something like a scene-wide area which is tied to the generator objects. If its busted, the area will set the "gravity" to 5 or something. (0 gravity can be nasty on a large map where free gibs fly around along with terrain pixels without having a chance to land and become terrain)
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Sun Apr 19, 2009 7:03 pm |
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Monkeyz
Joined: Sun May 17, 2009 3:15 pm Posts: 12 Location: Finland
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Re: -Crossfire V3- ))AAL Scene
Only one word; Perfect.
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Sun May 17, 2009 4:30 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: -Crossfire V3- ))AAL Scene
How come when i use the scene editor and save it. it tells me line 63 cant be opened... then it crashes. i had to delete that line and relaunch but then the forts on both sides were gone. i was doing this because im sick of making a base before playing and i just dont have enough money for a good base, and making a base takes too long thanks
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Sat Jun 27, 2009 7:32 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: -Crossfire V3- ))AAL Scene
You should ask that question in the support forum. Get a screencap of the abortscreen and list the code the CC doesn't like and one of us there can help you out in the support forum.
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Sat Jun 27, 2009 8:14 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Crossfire V3- ))AAL Scene
Im gonna have to test making a base on this.
The problem is that the game is divided into multiple .rte folders where all the content is scattered and mods have their own .rte folders. Now when you open CC, it will go through every .rte folder it will find and it does this in a specific order. Base.rte is first and thats the very place it saves the scene files you might have created with the bunkers.
I might be able to recover your bunker if you can send me the file. The file is located in Base.rte/Scenes folder and it should be something like *YourMapName*.ini.
This scene creation problems will eventually get fixed in later builds, but for now you need to make the bunkers following special instruction that I will write soon.
Gonna go test this.
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Sat Jun 27, 2009 9:15 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: -Crossfire V3- ))AAL Scene
Hey Nummy will you reupload this mod?
Use PM next time.
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Sun Sep 20, 2009 12:15 pm |
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MaiminMat
Joined: Mon Sep 07, 2009 6:29 pm Posts: 24 Location: Behind a Keyboard
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Re: -Crossfire V3- ))AAL Scene
This scene looks really good, but how long is it going to be tested? I REALLY want to have this...
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Thu Dec 03, 2009 9:41 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: -Crossfire V3- ))AAL Scene
It is not being tested. Actually, it won't be released. EVER.
You see, Numgun... he is not with us anymore. A pretty sad story.
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Thu Dec 03, 2009 10:44 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: -Crossfire V3- ))AAL Scene
In other news... N-N-N-NECROOO!!! If it's off of page 1, don't bump it. If you must, ask for someone to pm you it who still has it. Numgun specifically asked for his stuff to be kept off of the public forum from now on. By the way, you'll get the most out of this in a 2-player match.
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Thu Dec 03, 2009 11:01 pm |
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