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 The Decimator (glowy indeed) 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: The Decimator (glowy indeed)
whitty wrote:
dapaperboy wrote:
the bullet/rocket/glowy awesomeness is better then sex.

That has got to be the saddest thing I have ever read on the internet...


Hahahaha... Anyways... Nice mod. Thumbs-up for the glow.



Thx Whitty!/Lol xD


Wed Apr 15, 2009 10:33 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: The Decimator (glowy indeed)
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


Thu Apr 16, 2009 4:28 am
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Post Re: The Decimator (glowy indeed)
Grif wrote:
Needs recursion.

Timed, single-replacement recursion that can be ended ballistically.
To make it something new, balanced, and not game-ending.
Looks neat anyways, DLing.
Sentence fragments.


Last edited by Azukki on Thu Apr 16, 2009 10:06 pm, edited 1 time in total.



Thu Apr 16, 2009 4:49 am
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Post Re: The Decimator (glowy indeed)
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?


Thu Apr 16, 2009 9:47 pm
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Post Re: The Decimator (glowy indeed)
The Mind wrote:
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Something like that.

I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...


Thu Apr 16, 2009 9:50 pm
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Post Re: The Decimator (glowy indeed)
whitty wrote:
The Mind wrote:
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Something like that.

I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...



Lol, id love to see the code :D


Thu Apr 16, 2009 9:52 pm
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Post Re: The Decimator (glowy indeed)
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING.
Tek Troopers.rte/Tek Weps/Cancer.ini
It's commented out by default.

The structure of the file is horrible. Good luck finding anything.


Thu Apr 16, 2009 9:54 pm
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Post Re: The Decimator (glowy indeed)
whitty wrote:
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING.
Tek Troopers.rte/Tek Weps/Cancer.ini
It's commented out by default.

The structure of the file is horrible. Good luck finding anything.

Lol, k. Maybe ill stick to making my own then :D


Thu Apr 16, 2009 9:57 pm
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Post Re: The Decimator (glowy indeed)
Name1 has no gibs.
Name2 is a copy of Name1 that gibs into Name1.
Name1 is defined once again, as a copy of the original Name1, and gibs into Name2.

Names are case sensitive.

eg:
Code:
AddDevice = HDFirearm
   PresetName = L4D Pistol
[regular gun stuff]
   Buyable = 0
[regular gun stuff]
   GibWoundLimit = 1

AddDevice = HDFirearm
   CopyOf = L4D Pistol
   PresetName = L4d Pistol
   AddGib = Gib
      GibParticle = HDFirearm
         CopyOf = L4D Pistol
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 4

AddDevice = HDFirearm
   CopyOf = L4D Pistol
   PresetName = L4D Pistol
   AddGib = Gib
      GibParticle = HDFirearm
         CopyOf = L4d Pistol
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 4
   Buyable = 1


Thu Apr 16, 2009 10:15 pm
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Post Re: The Decimator (glowy indeed)
Thx azukki ^^


Thu Apr 16, 2009 10:17 pm
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Post Re: The Decimator (glowy indeed)
Dammit beat me to it... I just re-created it.

What I did is make an emitter. Then copied the entire code for said emitter, and added a line for it gibbing into itself. Then I made a bomb that explodes into the emitter. Ta dah, infinity bomb.


Thu Apr 16, 2009 10:21 pm
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