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 The Atomizer guns 
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Joined: Fri Feb 16, 2007 8:43 pm
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Post The Atomizer guns
Hey folks, these three guns started out by me having one of those "I MUST MAKE SOMETHING" fits, and then i thought: "Hey, we need moar green energy guns!" so i immediately set out to make some decent and powerful energy weapons, with green energy. They all have the little twist that they don't need any reloading, and they all fire the same shots. They have some differences, of course.

First up, and firstly made, is the standard Atomizer. It features decent rate of fire and accuracy, without being too heavy. The green bolts of energy can cause quite some damage on a direct hit, but an instant kill is not guaranteed. Should be useful in most situations. (Btw you don't really notice that weird "deflection" in game)
Costs 150 oz.

Image


Next is the Atomizer Pistol. It's a lot lighter than the above gun, and packs the same punch, but it fires a lot slower and is more inaccurate. It can be wielded in one hand, but dual-wielding is just too dangerous. (AKA you can't)
Useful as a backup weapon, but don't rely on it too much, as show in the gif.
Costs 70 oz.

Image


And last, but definitely not least, is the Atomizer Cannon. It's awfully heavy, but it shoots pretty rapidly, and also pretty accurately. And unlike the other guns, this one's full auto, so just hold down the trigger to deliver a constant barrage of green bolts that will kill people. But once again, it's quite heavy, so you risk impairing your mobility if you carry too much alongside it.
Costs 350 oz. (So be careful not to lose it! :P)

Image


Attachment:
File comment: Download of doomz
Atomizers.rar [67.81 KiB]
Downloaded 1715 times


Credits lol
- Ragdollmaster for beta testing.

P.S. The last two guns haven't actually been beta tested (Well, i haven't received feedback yet) by anyone else than me, so let me know if there's any bugs. Sorry Ragdollmaster, i just had to release it before the holiday ends. =P


Mon Apr 13, 2009 5:44 pm
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Post Re: The Atomizer guns
There are two reasons I am downloading these.
1. The pack is by Shook, his stuff is always worth the download.
2. They're GREEN ENERGY CANNONS. Why would you NOT download them?

I'll go play with them and give you some critique, Shook.

EDIT: At first I thought the regular atomizer was great, but then I played with the atomizer cannon. I had a lot of fun teaching those zombies the power of green energy.


Last edited by Duh102 on Mon Apr 13, 2009 6:51 pm, edited 1 time in total.



Mon Apr 13, 2009 6:11 pm
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Post Re: The Atomizer guns
Very nice. I hope you don't mind me basing a weapon in my new faction off of this. ; )


Mon Apr 13, 2009 6:35 pm
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Post Re: The Atomizer guns
This should go to the Peli(c)an Army. It is an epic area damage rifle. It's just it needs a reload time. The cannon in particular is too powerful to be given no ammo limit.


Mon Apr 13, 2009 9:30 pm
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Post Re: The Atomizer guns
Oh, I didn't even notice you wanted me to beta the pistol and cannon S= They turned out quite nicely, though. [/verylatecritique]


Mon Apr 13, 2009 9:32 pm
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Post Re: The Atomizer guns
@Duh: I wonder why i never saw that one coming. >.>
Thanks, though. :)

@Rocksonic: Don't mind it at all. :U

@Bladecat: They'll be independent for now, but i might adapt them later. I'll consider giving reload times, but bear in mind that i never planned them to have any.

@Ragdollmaster: Well that explains your... Not quite as fast reaction. ;o


Mon Apr 13, 2009 10:20 pm
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Post Re: The Atomizer guns
hehe, i remember when i made my Glow stuff xD viewtopic.php?f=61&t=11407&hilit=GWD

Hopefully, ill be able to do more soon......im planning on releasing a cannon i made that i never got to making a gif of or adding it to my thread, and make it a whole new thread........


Last edited by Mind on Tue Apr 14, 2009 9:32 pm, edited 1 time in total.



Mon Apr 13, 2009 10:37 pm
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Post Re: The Atomizer guns
This is a pretty solid concept and the guns are awesome, but there is one little problem: infinite ammo and CC's AI do not play well with each other. If you give a gun with no bullet limit to a computer-controlled actor, he will simply not use it, just stand there and completely ignore the fact that he is holding an awesome green glow cannon. Change the roundcount to 9999 if you want, but leaving it infinite is usually not a good option.


Mon Apr 13, 2009 11:05 pm
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Post Re: The Atomizer guns
its by shook, 'nuff said.


Tue Apr 14, 2009 12:54 am
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Post Re: The Atomizer guns
Dang make some more green energy weapons please! I love energy weapons :grin:


Tue Apr 14, 2009 1:35 am
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Post Re: The Atomizer guns
JJA79 wrote:
Dang make some more green energy weapons please! I love energy weapons :grin:

Atomizing Blades?

Green glows all over the place, and then when it hits something, the glows intensify.


Tue Apr 14, 2009 7:00 am
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Post Re: The Atomizer guns
Yay green energy guns! :D Very fun to use, great work.


Tue Apr 14, 2009 7:30 am
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Post Re: The Atomizer guns
Shook wrote:
slower and is more inaccurate.



you mean 'less accurate', right?

looks interesting anyways, nice to see something mildly new.


Tue Apr 14, 2009 2:05 pm
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Post Re: The Atomizer guns
ironraven24 wrote:
Yay green energy guns! :D

Foa wrote:
JJA79 wrote:
Dang make some more green energy weapons please! I love energy weapons :grin:

Atomizing Blades?
Green glows all over the place, and then when it hits something, the glows intensify.

Better idea:
A blade that splashes teh rape all over the place when it hits something. One use, but who cares?


Tue Apr 14, 2009 8:50 pm
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Post Re: The Atomizer guns
They're average guns except horrible green light flies out when you shoot someone.

Sorry Shook.


Tue Apr 14, 2009 8:54 pm
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