3 solid wrote:
I swear that it was mass + velocity and sharpness was just it's penetration power.
goddamnit now I need to make a gun with massless bullets just to see what happens.
you can't do mass = 0, either it will crash the game, or it can't have velocity. thats how I've made many of my weapons not rape maps, Mass = 0.00001 or less, with velocity of 120-300 and sharpness between 1 and 500. The result is that it can cut grass and sand and the rest of the map goes untouched, meanwhile actors are weaker than most dirt, and therefor still take wounds from velocity/sharpness, whatever the actual formula is. I'm pretty sure its just that the wound/terrain breaking formula is :
If Structural Integrity = X, and X < (Mass*Velocity) + (sharpness * velocity) then break.
I'm honestly just pulling this formula out of my ass, but I know sharpness is 100% dependent on velocity and not mass at all.
But for curiosity's sake, tell me what happens exactly with 0 mass, I haven't honestly done it for fear of crashing the game for no reason. I hate having to remove it from memory.