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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: King Assault Gamemode
Sorry, I made a typo in the instructions.
Anyway, to simplify thing, I made a patch.
I still don't understand how it would break with that error.
With the fixed screen.ini, there are no references to the screen within the red/green screen code.
EDIT: The name of the broken ini might help fix it.
The only inis I changed for lights were scenes, the lua code and index.
Attachments:
File comment: 7zip. Will remove the lights.
KingPatch.7z [4.28 KiB]
Downloaded 370 times
Last edited by mail2345 on Sat Apr 04, 2009 1:43 am, edited 1 time in total.
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Sat Apr 04, 2009 12:59 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: King Assault Gamemode
Thank you Mail! Been dieing to play this map.
Last edited by Shard on Sat Sep 19, 2009 3:08 pm, edited 1 time in total.
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Sat Apr 04, 2009 1:07 am |
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ScifiSpirit
Joined: Sat Jun 16, 2007 8:04 pm Posts: 42
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Re: King Assault Gamemode
So i take it that Shard read my reply and it still didn't work? I guess i could have just uploaded the screen.ini.....it was a simple fix. The paths in screen.ini are pointing to Base.rte/Scenes/Objects/TutorialBunker/RoofScreenFG.bmp. I don't know about you, but i don't have such directory in Build 22.
The correct path for Build 22 would be Tutorial.rte/Scenes/Objects/RoofScreenFG.bmp. If it's not, just find the file, and correct the paths. There were quite a few of them. I'll upload the ini that works for me anyway.
Attachments:
File comment: Fixed paths
Screen.7z [992 Bytes]
Downloaded 306 times
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Sat Apr 04, 2009 1:33 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: King Assault Gamemode
Nevermind, edited.
Last edited by Shard on Sat Sep 19, 2009 3:09 pm, edited 1 time in total.
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Sat Apr 04, 2009 1:51 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: King Assault Gamemode
Shard wrote: I took a sample from the thing you uploaded: *headsmack* That is what you get when you try to open a compressed file in a text editor.
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Sat Apr 04, 2009 2:25 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: King Assault Gamemode
Then... where do I open it from?
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Sat Apr 04, 2009 2:56 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: King Assault Gamemode
Take a look at the link. I believe winrar can open 7z, but you can't go wrong with the original utility if it doesn't.
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Sat Apr 04, 2009 2:58 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: King Assault Gamemode
nope, it doesn't work in winRAR.
Last edited by Shard on Sat Sep 19, 2009 3:10 pm, edited 1 time in total.
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Sat Apr 04, 2009 3:01 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: King Assault Gamemode
Winrar should work with any non-corrupted .7z, it just lacks the ability to create them...
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Sat Apr 04, 2009 5:12 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: King Assault Gamemode
Someone please just give the version before the screen lights, or tell me how to get rid of them, because I don't want to bother you guys any more about this.
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Sat Apr 04, 2009 2:29 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: King Assault Gamemode
Aspect, why is the Single Player.ini a 0kb blank file?
Even more interesting it says in the Index.ini to make SP work. And besides that the file wont load because it says something about "Base.rte/Scenes/Objects/TutorialBunker/RoofScreenFG.bmp"
Could you atleast test your stuff before releasing? Rushed stuff sucks generally.
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Sat Apr 04, 2009 5:13 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: King Assault Gamemode
Aspect are you working on that bug?
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Sat Apr 04, 2009 6:12 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: King Assault Gamemode
Sorry if this has already been posted, but this version is identical to the version currently on the OP (this post made 5th of April, 2009) but is probably mac compatible and definitely compatible with the mac-for-windows version of build 22, which is what I'm using. Enjoy.
Attachments:
File comment: To save one fixing it themselves.
King Assault.rte.rar [74.53 KiB]
Downloaded 322 times
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Sun Apr 05, 2009 6:03 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: King Assault Gamemode
hey, sorry 'bout the problems. The file path error is because I installed build 22 over build 21 and so all the tutorial stuff is in base.rte too. Didn't notice that that would be a problem. As for singleplayer.ini, that was just copied from what someone else had uploaded. I don't know exactly what was supposed to be there, but it doesn't really hurt to have it there. I'll reupload the path fix. As for single player stuff, I might look at it later, but it's the last day of spring break and I have homework due tomorrow.
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Mon Apr 06, 2009 2:28 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: King Assault Gamemode
I have the single player fixed.
Anyway, anybody know a good way to pass data to a lua based on what scene it's on?
Might help give a bit of AI spawn bias in single player mode.
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Mon Apr 06, 2009 5:22 am |
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