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Crow
Banned
Joined: Sat Aug 16, 2008 7:17 pm Posts: 282
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Re: Infinity Void
No, you should make a series of scenes in many cool styles.
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Sun Mar 29, 2009 6:07 am |
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ironraven24
Joined: Sun Mar 29, 2009 11:17 pm Posts: 31
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Re: Infinity Void
Where to I extract the file?
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Mon Mar 30, 2009 2:30 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Infinity Void
Quote: Make the stars have an ever so slight sharpness, like 0.00000001 sharpness, so staying out for ages on end will eventually kill you. One assumes that the orbs emit light, so whatever makes them do that will be slightly harmful.
Noo! He did do this- my guys' heads explode randomly. I'm definitely digging the map though. Perfect size for 1 player death skirmish. Stars are pretty.
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Tue Mar 31, 2009 2:00 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Infinity Void
Sharpness does not equal damage. Sharpness equals what it can penetrate, if it was at 0.0001 then it wouldn't be able to penetrate anything and it wouldn't matter.
And it probably destroyed actor's heads because collisions are glitchy and weird stuff happens.
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Tue Mar 31, 2009 4:37 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Infinity Void
yeah... i cant wait for better collision... and terrain structural integrity algorythims... that'll be VERY fun on this map...
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Tue Mar 31, 2009 4:40 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Infinity Void
I think FlammableZombie has a nice idea, but it probsably won't work.. I'll do it in my own version, and tell you how it comes out.
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Tue Mar 31, 2009 4:53 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Infinity Void
This appears to have been deleted, so I have uploaded a copy.
Attachments:
File comment: 7zip.Open in 7zip.
Or in WinRAR.
Infinity Void.rte.7z [696.4 KiB]
Downloaded 316 times
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Fri Apr 03, 2009 3:59 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Infinity Void
mail2345 wrote: This appears to have been deleted, so I have uploaded a copy. Huh.... Weird. 1st post updated with an existing download.
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Fri Apr 03, 2009 9:54 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Infinity Void
I like blue planets. But if it's truly a void, then you'd make an alternate version where everything's color is inverted. Well, maybe except for the actors.
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Fri Apr 03, 2009 10:29 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Infinity Void
Make some more maps in this style please.
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Sat Apr 04, 2009 10:43 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Infinity Void
w00t! I got another planet to nuke now!
But seriously this map is really cool. I was waiting for something like that to come out.
It doesn't really take a genius to make these blue textures but the result is clearly monster spectacular. Good stuff!
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Tue Apr 07, 2009 3:32 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Infinity Void
3 solid wrote: Sharpness does not equal damage. Sharpness equals what it can penetrate, if it was at 0.0001 then it wouldn't be able to penetrate anything and it wouldn't matter.
And it probably destroyed actor's heads because collisions are glitchy and weird stuff happens. Correction, Sharpness alone does not equal damage. Sharpness plus any amount of mass does not add damage. Sharpness + velocity = damage if you have a Pinned MOPixel, with sharpness, and 0 mass, and any other object moves to hit it, said object will be pierced, and take damage. Mass does not factor in to sharpness & velocity. so if your jet-packing around a cloud of sharp MOPixels, you will die. If the AI is casually walking and crawling through the same cloud, they might just take a small amount of damage. I think thats really damn cool.
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Tue Apr 07, 2009 3:41 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Infinity Void
Whitty does it again. No matter what he touches, it will glow. I had some really good laughing when I noticed this map pumps glow at the user right when I thought that scenes were something you could have not touched with your glows. But enough of that crap. The map is awesome and looks good. The lag isnt too fun, but theres no other way of doing it anyways to achieve that effect. Good work!
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Tue Apr 07, 2009 1:23 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Infinity Void
This must be the freakiest map ive ever seen, gotta try it out :3
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Tue Apr 07, 2009 3:48 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Infinity Void
AWESOME. Now make some blue skinned actors to go with it! Or take the tau and remove the helmet.
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Tue Apr 07, 2009 8:37 pm |
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