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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Mountains -update- Malevo's massive bunker
This map can be very fun :) First map I made for this game. I was going to make a base for this, but as I suck at bases it is better without (unless someone would like to create a base for this) Please, Instead of "gtfo with your suckass maps", tell me how to make them better :v Mountains: Rugged: Malevo: (click the thumbnail to get the bigger picture ofc)
Last edited by Jcgrey2 on Sun Mar 15, 2009 5:45 pm, edited 15 times in total.
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Sun Mar 01, 2009 4:54 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Mountains
Try bridging the gaps with some terrain. Not too thick, but enough that a sorta heavy actor can cross. Otherwise, it looks grand.
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Sun Mar 01, 2009 7:02 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Mountains
the topsoil is weird. and i agree about the gaps.
good work though!
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Sun Mar 01, 2009 7:20 am |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Mountains
Thanks for the comments, guys! I'll get to the gaps right away!
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Sun Mar 01, 2009 7:32 am |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Mountains
sorry for doublepost - bridges done! also made a new map! It's called: Rugged And another one! It's called: Malevo check op for download
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Sun Mar 01, 2009 7:51 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Mountains
Does it have custom texturing or something unique? You should try adding that, I assure you, it will make it alot more fresh.
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Sun Mar 01, 2009 4:19 pm |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Mountains
war_man333 wrote: Does it have custom texturing or something unique? You should try adding that, I assure you, it will make it alot more fresh. Nuu, it doesn't have that. I'll try tho :(
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Sun Mar 01, 2009 4:23 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Mountains
Just a tip- if you want to avoid floating rocks, don't make the bridges out of earth.
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Sun Mar 01, 2009 5:39 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Mountains
Instead, steal some of the bunkermodules from the bridge map somewhere in here... Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3
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Sun Mar 01, 2009 6:06 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Mountains
these are really awesome. to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now.
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Wed Mar 04, 2009 10:23 pm |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Mountains
Aspect wrote: these are really awesome. to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now. They are? Thanks alot! Good Idea, I'll get to it right now :3 Bladecat4 wrote: Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3 That was what I had in mind for that map :3
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Wed Mar 04, 2009 10:31 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Mountains
I hope so :3 just make it a little bigger.
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Wed Mar 04, 2009 10:53 pm |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Mountains
Ah, there we go. I made Malevo some longer, just gotta test for a seam. Going to add the rest of what you said to it, just later. EDIT: Ah, no seam. It's too big to upload to imageshack :/ It's also too big for .bmp file attachments :/ Here's a savefile link. http://www.savefile.com/files/2026809
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Wed Mar 04, 2009 11:38 pm |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Mountains
Meh, I was almost done with an epic bunker for Malevo, when my laptop overheated.
:c
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Fri Mar 06, 2009 3:28 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Mountains
Edit the post you made last, don't make a new one. When you get the bunker done, post it as a seperate .ini in the .rte so we can use it.
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Fri Mar 06, 2009 7:39 pm |
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