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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Helghan Military
The actors sprites suck, to be honest. They lack shading and detail completely.
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Tue Feb 24, 2009 6:20 pm |
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Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
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Re: Helghan Military
We can try shading the actors, but the color scheme is so dark that it might not turn out as good as it should. Most of the sprites will receive some re-skinning.
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Tue Feb 24, 2009 6:47 pm |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: Helghan Military
Ideas for troops? Alright.
How about a guy in a powered mech suit? It's been re-used thousands of times, but with good reason. It just never gets old to laugh at those puny coalition lights in their little plastic armour while you storm through the battlefield, being the equvilant of "IronMan".
Or you could try your hand at a tank, but since those never work out and you don't look very experianced, I would advise against it. /Offtopic *Sigh*... I wish I had firefox. /Offtopic
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Wed Feb 25, 2009 1:10 am |
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Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
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Re: Helghan Military
We could try a tank, but I don't think the mech will fit into the 'style' of this mod. Thanks for commenting anyways
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Wed Feb 25, 2009 6:23 am |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: Helghan Military [WIP]
I really think that you shouldn't do a tank since i don't think you will be able to. But anyway good looking mod just needs to be finished.
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Wed Feb 25, 2009 3:29 pm |
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Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
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Re: Helghan Military [WIP]
Manbearpig wrote: I really think that you shouldn't do a tank since i don't think you will be able to. But anyway good looking mod just needs to be finished. Thanks for the positive comments. I might be able to do a simple hovertank, but I guess it would work very well. If I do try making a tank, I will do it only after we've finished the main body of the mod. PS. Greetings to the fellow finn.
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Wed Feb 25, 2009 6:19 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: Helghan Military [WIP]
Hakla wrote: Thanks for the positive comments.
I might be able to do a simple hovertank, but I guess it would work very well. If I do try making a tank, I will do it only after we've finished the main body of the mod.
PS. Greetings to the fellow finn. Kiitos kiitos. But now back to the mod. Custom sounds to weapons and soldiers would be awesome, because using CC base sounds doesn't get me to the helghast feeling. Atleast the assault rifle sound just dull.
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Thu Feb 26, 2009 9:10 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Helghan Military [WIP]
this is pretty nice for an early modder. i didnt like the sawn-off. i never liked them. i think the hover tank is a good idea.
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Fri Feb 27, 2009 12:05 am |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Helghan Military [WIP]
testing out your mod now ;)
edit: The Medium's torso is weird. No, it isn't the torso, it's the head offset with the torso.
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Fri Feb 27, 2009 1:28 am |
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Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
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Re: Helghan Military [WIP]
@ Manbearpig I'm working on the custom sounds, I'll upgrade all the sounds with the next update. @ dapaperboy Thanks for the positive critique, it keeps us going @ Jcgrey2 I agree with you, we were first gonna do this a small 'personal' mod, and so this was done on the base of templates. We'll fix all graphical issues on the next update Also, we're thinking of doing a 'tesla' turret based on Killzone 2, and any scripting help would be very much appreciated. EDIT: I know how to make a basic turret know, but I'm not really sure on how to do the lightning effect.
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Fri Feb 27, 2009 3:04 pm |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Helghan Military [WIP]
Found better offsets:
Medium Head: SpriteOffset = Vector X = -4 Y = -7
Medium Helmet (I know there is only one helmet in your script and I cba to put in another one, but this would be the proper offset in correlation to the head offset) SpriteOffset = Vector X = -4 Y = -4
;)
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Fri Feb 27, 2009 10:52 pm |
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Private_Sanchez
Joined: Mon Feb 23, 2009 8:23 pm Posts: 4
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Re: Helghan Military [WIP]
I'll continue doing the sprites after I can free my self from the chains of Killzone 2, cause it's hooked me up real good I'll probably start doing the new actors this Sunday (29 day), and the actors, new sprites and skins, SHOULD be looking better, because of the new spriting program I got from Hekla. BTW, anyone can add me to the Killzone 2 friend list and PS3 friend list, acceptance is guaranteed, my account name is same as my Datarealms Forum account, to the people who didn't realize the hint yet it's: Private_Sanchez
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Sat Feb 28, 2009 12:50 am |
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Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
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Re: Helghan Military [WIP]
Jcgrey2 wrote: Found better offsets: Medium Head: SpriteOffset = Vector X = -4 Y = -7 Medium Helmet (I know there is only one helmet in your script and I cba to put in another one, but this would be the proper offset in correlation to the head offset) SpriteOffset = Vector X = -4 Y = -4 Well thanks a lot, I was gonna do it myself, but you beat me to it.
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Sat Feb 28, 2009 9:44 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Helghan Military [WIP]
Actually, looking closer they do have some shading, but you need to really beef them up, or they'll just look like coalition resprites (Which is what I'm assuming they are)
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Sat Feb 28, 2009 12:41 pm |
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RazorsharpLT
Joined: Fri May 23, 2008 11:09 am Posts: 15
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Re: Helghan Military [WIP]
Make the gasmask something like in bear federation, with a respirator tube. http://www.primotechnology.com/wp-conte ... _close.jpgPlease
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Sat Feb 28, 2009 2:27 pm |
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