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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: WH40k basic space marines.
part of his face, something like a respirator wouldn't be something that could just fall off. knowing 40k it's probably welded to his throat or something dumb.
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Sat Feb 07, 2009 12:24 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: WH40k basic space marines.
Exalion wrote: part of his face, something like a respirator wouldn't be something that could just fall off. knowing 40k it's probably welded to his throat or something dumb. Oh no. I wouldn't have thought so with Guardsmen They seem to be strapped on
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Sat Feb 07, 2009 12:37 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: WH40k basic space marines.
If it's not so much trouble then make it removable, detailed removable armour is always a plus as long as it's well sprited. But otherwise it's just cosmetic - no major difference.
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Sat Feb 07, 2009 12:44 pm |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: WH40k basic space marines.
i think you should have the respirator as part of the helmet, i mean it looks armoured, plus you see plenty of regular guardsmen without them, so it's probably special issue kasrkin equipment...
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Sat Feb 07, 2009 12:53 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: WH40k basic space marines.
Mikromancer wrote: i think you should have the respirator as part of the helmet, i mean it looks armoured, plus you see plenty of regular guardsmen without them, so it's probably special issue kasrkin equipment... It originally was. But they gave them to some standard infantry in DoW for some reason. In my mod it's only for the Kasrkin though. I'm sticking to the board game as much as possible.
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Sat Feb 07, 2009 12:55 pm |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: WH40k basic space marines.
that's probably the safest route (in concern to rabid fanboys lurking around) dont look at me like that, just cos i like to read fluff doesnt make me a fanboy
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Sat Feb 07, 2009 1:01 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: WH40k basic space marines.
Wingwolf wrote: Exalion wrote: part of his face, something like a respirator wouldn't be something that could just fall off. knowing 40k it's probably welded to his throat or something dumb. Oh no. I wouldn't have thought so with Guardsmen [img] They seem to be strapped on Agreed, make it an attachable.
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Sat Feb 07, 2009 1:41 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: WH40k basic space marines.
Detail never hurts. If you get lazy and DO leave it welded to his face, make it look like it's been sutured in so we have some context for mysteriously unmoveable facewear.
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Sat Feb 07, 2009 2:18 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
Just to help a little bit I tried to find a good reference pic. I've noticed some of them have metal face plates on them but not shielding their eye's. They also have a large chin strap. One of them even has a gas mask. Hope I could help. Maybe you could do a variation, example, like the Ronin.
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Sat Feb 07, 2009 3:14 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: WH40k basic space marines.
PORBLAM FAUND! Basically his head is tilting at the jaw instead of the neck. Any ideas where I fix that? I'm pretty fail at fixing offsets Also those face plates are chin straps. and the gas masks are Vox Casters. There like radio men. also I dunt need references. I have a ton of Imperial Guard models on my desk. But Danke anyway.
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Sat Feb 07, 2009 3:19 pm |
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Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
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Re: WH40k basic space marines.
Some guard have a visor over there eyes but I can't find a picture on google and I sold my guard ages ago.
Fudging awsome spriting by the way
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Sat Feb 07, 2009 3:21 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
Metal_militia wrote: Some guard have a visor over there eyes but I can't find a picture on google and I sold my guard ages ago.
Fudging awsome spriting by the way These fine looking men? Imperial Guard, Cadian Kasrkin Squad.
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Sat Feb 07, 2009 3:25 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: WH40k basic space marines.
I'll be doing them too if someone helps me fix this offset problem
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Sat Feb 07, 2009 3:52 pm |
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janekk
Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
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Re: WH40k basic space marines.
Its looking all cool and stuff but shouldn't it go to its own thread?
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Sat Feb 07, 2009 4:12 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: WH40k basic space marines.
Wingwolf wrote: PORBLAM FAUND! Basically his head is tilting at the jaw instead of the neck. Any ideas where I fix that? I'm pretty fail at fixing offsets Also those face plates are chin straps. and the gas masks are Vox Casters. There like radio men. also I dunt need references. I have a ton of Imperial Guard models on my desk. But Danke anyway. The way it works is you have your sprite Top left is 0,0. Then you define your sprite's offset. That offset is, based on top-left is 0,0, so -X,-Y. This Offset is the point on which the sprite will rotate. All other offsets used by this object, will use the sprite offset. So if you put your sprite offset in the center of the image, Then you wanted to add an emitter to the center of the sprite, it would be at 0,0. In other words, 0,0 Is the top left, and when you define the sprites offset, you change where 0,0 IS AT, from the top left, To wherever. This really doesn't make much sense without a visual, go to the wiki, and find offsets. I know, its a maze, you'll find it, even if its in the gun offsets example. I know that one is complete, although Either X or Y I forget which, is sort of backwards..... But once you know what it says, you'll figure it out.
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Sat Feb 07, 2009 7:28 pm |
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