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 Cluster Rocket Launcher 
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Joined: Tue Dec 11, 2007 5:53 pm
Posts: 26
Location: Nevermore
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Post Re: Cluster Rocket Launcher
This gun rapes fleshies and most amoured stuff but reload times need fixing
and the offests need adjusting but otherrwise a good mod.
also, might just be a one off fluke but, it doesnt seem to be able to good through concrete
shame i was looking foward to some interesting bunker busting. :-(


Sun Jan 11, 2009 12:09 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Cluster Rocket Launcher
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....


Sun Jan 11, 2009 3:14 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Cluster Rocket Launcher
The Decaying Soldat wrote:
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....

Congrats.

You smoked a noob, I like the idea, but, it's a little dry.


Sun Jan 11, 2009 5:50 am
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Cluster Rocket Launcher
hey, FoboslC, this is pretty good for a first mod. unless you made other and kept them to your self.


Sun Jan 11, 2009 9:33 am
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Post Re: Cluster Rocket Launcher
The Decaying Soldat wrote:
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....

Yes it is. LAW slot, plasma gun sprite.


Sun Jan 11, 2009 9:52 am
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: Cluster Rocket Launcher
FoboslC wrote:
Edit The code in "LAW Rocket Loop define. You need the gib part.
Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find"
It should bring you to following piece of code:
Code:
      CopyOf = LAW Rocket //Shoopdawhoop
      Count = 12 // How much clusterpieces there will be.
      Spread = 1.5 // How much cluster will spread.
      MaxVelocity = 21 // Maximum Velocity
      MinVelocity = 20 //Minimum Velocity

If You want it to shoot twice less clusters, just make Count = 6
Hope that helps!

to Brainwashed
Is there any way around it? :P
to ProjektODIN
It HitMOS = 1 and GetHitByMOS = 1
That the first place I looked into.
__
Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work :P
Lets try...
-Edit-
mkay, doesnt work. For some reason it refuses to emit the rockets.


lol, mine was set to 24 by default.


Sun Jan 11, 2009 10:07 am
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Post Re: Cluster Rocket Launcher
Old version :P


Sun Jan 11, 2009 10:56 am
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Post Re: Cluster Rocket Launcher
Solace wrote:
How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version)

Just use Spread = 4.17


Sun Jan 11, 2009 7:55 pm
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Post Re: Cluster Rocket Launcher
Can anyone reupload this mod? I'm looking for something similar to this.


Wed May 06, 2009 7:29 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Cluster Rocket Launcher
And because you're instantly recognizable, it's gonna be a cluster nuke, right?


Wed May 06, 2009 7:42 pm
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Post Re: Cluster Rocket Launcher
Not at all, its a secret weapon. Its nuke related but its not a nuke ;)

Anyway a cluster nuke with my nukes would lag too much.


Wed May 06, 2009 7:50 pm
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Post Re: Cluster Rocket Launcher
That's why i want it :P. Too bad no one has this... ask a guy called maart3n, he's my official mod archivist.


Wed May 06, 2009 7:53 pm
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Post Re: Cluster Rocket Launcher
Reuploaded. This is kinda old, outdated, and pretty laggy, withouty custom explosio, and, well, genereally worse than "caldarr" thingy, but w/e


Wed May 06, 2009 11:58 pm
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