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Nukes-For-All
Joined: Tue Dec 11, 2007 5:53 pm Posts: 26 Location: Nevermore
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Re: Cluster Rocket Launcher
This gun rapes fleshies and most amoured stuff but reload times need fixing and the offests need adjusting but otherrwise a good mod. also, might just be a one off fluke but, it doesnt seem to be able to good through concrete shame i was looking foward to some interesting bunker busting.
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Sun Jan 11, 2009 12:09 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Cluster Rocket Launcher
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....
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Sun Jan 11, 2009 3:14 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Cluster Rocket Launcher
The Decaying Soldat wrote: Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm..... Congrats. You smoked a noob, I like the idea, but, it's a little dry.
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Sun Jan 11, 2009 5:50 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Cluster Rocket Launcher
hey, FoboslC, this is pretty good for a first mod. unless you made other and kept them to your self.
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Sun Jan 11, 2009 9:33 am |
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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Re: Cluster Rocket Launcher
The Decaying Soldat wrote: Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm..... Yes it is. LAW slot, plasma gun sprite.
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Sun Jan 11, 2009 9:52 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Cluster Rocket Launcher
FoboslC wrote: Edit The code in "LAW Rocket Loop define. You need the gib part. Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find" It should bring you to following piece of code: Code: CopyOf = LAW Rocket //Shoopdawhoop Count = 12 // How much clusterpieces there will be. Spread = 1.5 // How much cluster will spread. MaxVelocity = 21 // Maximum Velocity MinVelocity = 20 //Minimum Velocity
If You want it to shoot twice less clusters, just make Count = 6 Hope that helps! to Brainwashed Is there any way around it? to ProjektODIN It HitMOS = 1 and GetHitByMOS = 1 That the first place I looked into. __ Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work Lets try... -Edit- mkay, doesnt work. For some reason it refuses to emit the rockets. lol, mine was set to 24 by default.
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Sun Jan 11, 2009 10:07 am |
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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Re: Cluster Rocket Launcher
Old version
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Sun Jan 11, 2009 10:56 am |
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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Re: Cluster Rocket Launcher
Solace wrote: How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version) Just use Spread = 4.17
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Sun Jan 11, 2009 7:55 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Cluster Rocket Launcher
Can anyone reupload this mod? I'm looking for something similar to this.
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Wed May 06, 2009 7:29 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Cluster Rocket Launcher
And because you're instantly recognizable, it's gonna be a cluster nuke, right?
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Wed May 06, 2009 7:42 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Cluster Rocket Launcher
Not at all, its a secret weapon. Its nuke related but its not a nuke Anyway a cluster nuke with my nukes would lag too much.
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Wed May 06, 2009 7:50 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Cluster Rocket Launcher
That's why i want it . Too bad no one has this... ask a guy called maart3n, he's my official mod archivist.
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Wed May 06, 2009 7:53 pm |
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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Re: Cluster Rocket Launcher
Reuploaded. This is kinda old, outdated, and pretty laggy, withouty custom explosio, and, well, genereally worse than "caldarr" thingy, but w/e
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Wed May 06, 2009 11:58 pm |
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