View unanswered posts | View active topics It is currently Thu Nov 28, 2024 10:13 am



This topic is locked, you cannot edit posts or make further replies.  [ 322 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22  Next
 Bear Federation (Old release with credits) 
Author Message
User avatar

Joined: Wed Aug 29, 2007 4:09 am
Posts: 239
Location: The land of Pwnt
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Wow these look awesome, can't wait till my computer is fixed to test!


Thu Jan 08, 2009 4:26 am
Profile
User avatar

Joined: Fri Jun 01, 2007 12:17 am
Posts: 106
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Hmm, not sure about mac erros. Though, I'm not sure why the mod itself has a null file when base.rte does. I may be able to look into it but it would be testing by proxy because the mod's windows native.

As per the MG-flamer-rocket issue. I tried different combos originally. I was actually going to just have the flamer with a multi-mode machinegun (including a mystery weapon not yet made public) and I found the combination terrible. At any given point, your main attack becomes half useless. Either you're using the flamer to cut swaths of destruction and the gun's kind of getting in the way or you're shooting at a target a screen away and the flamer is jsut useless and annoying.

The current combo lets you choose between range and damage on the fly. As I said, I'll do something to make the rockets up close and personal. I'm just waiting for my replacement Pc (long story, but I did my devving on it and its getting shipped now, so I'm stuck doing everything in awkward slow-mo on my old bird of a PC here.)


Thu Jan 08, 2009 9:40 am
Profile WWW

Joined: Wed Jan 07, 2009 7:55 am
Posts: 5
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Figured out the Mac Os errors, few path errors in a couple of the launcher ini's. I can upload my edits for those interested. Took a bit of ♥♥♥♥ around but in all there were about 5 or 6 errors.


Thu Jan 08, 2009 10:37 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
or you could just do as i said last page.


Thu Jan 08, 2009 11:39 am
Profile WWW

Joined: Wed Jan 07, 2009 7:55 am
Posts: 5
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
yeah tried that, didn't cover everything though, was more a few cases of wrong paths and file names. In the end i think i left the slashes the way they were, bar a couple that were inconsistent, all is working now. When i'm less tired all go through and point out the changes i made.


Thu Jan 08, 2009 5:06 pm
Profile

Joined: Mon Apr 09, 2007 8:08 pm
Posts: 11
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
I'm not much of a modder, but isn't there this new variable that can decrease the effect of gravity on an object? Would it be possible to give the tank a huge mass, but keep the weight limited with this variable?

Oh, and perhaps you should replace the wound sprites on the armored units with something smaller, after a certain time it kinda ruins those awesome sprites.


Thu Jan 08, 2009 6:40 pm
Profile WWW

Joined: Wed Jan 07, 2009 7:55 am
Posts: 5
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Pretty ace mod, look forward to seeing this evolve further. Defiantly room for improvement in the area of physics and damage detail, but the sprite art is absolutely superb, of Metal Slug caliber :D

Be great to have some larger tanks, and rad as that little tank it needs a bigger brother. Oh and there any way to lock armament setup with the mechs? Sucks when i accidentally change weapons with the S2 and loose the dual arm setup.


Fri Jan 09, 2009 8:19 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Would it be possible to make the missiles only send frags in one direction? That would probably fix my main complaint...


Fri Jan 09, 2009 12:01 pm
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
i think some inheritsvel particles are necesary, but not all.
in any case, all rockets having materials with bounce = -1 makes them much better at killing craft.


Fri Jan 09, 2009 12:06 pm
Profile WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
What if the missle explodes only after traveling a certain distance? At close range it would only be pure kinetic based projectile.


Fri Jan 09, 2009 12:29 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
No, I prefer the satisfaction of the enemy gibbing into a pile of fist sized objects seperated by frags.... I just want it to explode in one direction so I don't share his fate...


Fri Jan 09, 2009 12:34 pm
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
so edit that yourself, that isnt how rockets work at close range.


Fri Jan 09, 2009 2:31 pm
Profile WWW
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Geti wrote:
so edit that yourself, that isnt how rockets work at close range.

Depends on the type of rocket. Directional explosions are entirely possible. Thats how anti-tank rockets work.


Fri Jan 09, 2009 4:50 pm
Profile YIM
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
but thats molten copper. as cool as that would be, these are basically a rocket propelled fragmentation grenade, in all rocket cases.


Fri Jan 09, 2009 5:11 pm
Profile WWW
User avatar

Joined: Fri Jun 01, 2007 12:17 am
Posts: 106
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Geti: shaped charges can be emulated withy the fidelity of most other physical objects in CC. All you need is an explosion that fires a tight spread of particles forward rather than all around. Honestly, form what I've seen, the sophisitcation of explosives in CC can be rather large.

Grindfish: if you'd like you can send me a list of changes (or cuts of the text I should replace) and I'll integrate them into the master version.

Anyway, I may have to start a new topic because it seems people are still commenting (logically) on the version on the first page.

Also, mostly fixed up the rockets. I've not really encountered any damage firing on clones within flamer range now.


Fri Jan 09, 2009 8:37 pm
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 322 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.029s | 14 Queries | GZIP : Off ]