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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: 2 Barreled Machine Gun. [update: documented]
Very clever. My flamethrower actually does something similar... I think. Either it fires an emitter which then emits three particles, or it fires three emitters. Either way, I kinda thought of this sort of thing in the process of making it, but not so far as to make epic lazorz.
Good show.
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Sat Jan 03, 2009 12:20 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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 Re: 2 Barreled Machine Gun. [update: documented]
Alright. Did people seriously not think of this? Like, really?
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Sat Jan 03, 2009 12:36 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: 2 Barreled Machine Gun. [update: documented]
Winterous wrote: Alright. Did people seriously not think of this? Like, really? Didn't see you make it. Also, it wouldn't work without OrientToVel.
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Sat Jan 03, 2009 12:39 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: 2 Barreled Machine Gun. [update: documented]
Winterous wrote: Alright. Did people seriously not think of this? Like, really? Like I said, I sort of did. I didn't have a need for it though, nor was I compelled to just do something for the sake of posterity. So I didn't try to hammer it out fully. I'm sure I could do it even without looking at the code for this mod though. I can imagine how it was done. Grif here just said what I was already thinking about.
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Sat Jan 03, 2009 1:32 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: 2 Barreled Machine Gun. [update: documented]
Is it possible to make it fires two different kinds of projectile from two different spots(barrels)?
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Sat Jan 03, 2009 3:07 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: 2 Barreled Machine Gun. [update: documented]
If he's doing it basically the way I think he is, yes, and yes.
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Sat Jan 03, 2009 5:54 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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 Re: 2 Barreled Machine Gun. [update: documented]
capnbubs wrote: The stacking thing should be totally fixed, I bugged Data about it just before build 22. Apparently it was due to some internal variables not getting reset when the emitter reappeared. Good work Geti the code was a nice read  Sweet! Does that, by any chance, mean that melee weapons based on attached emitters will no longer produce lag spikes when you take it out of you inventory?
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Sat Jan 03, 2009 7:07 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: 2 Barreled Machine Gun. [update: documented]
mrah wrote: capnbubs wrote: The stacking thing should be totally fixed, I bugged Data about it just before build 22. Apparently it was due to some internal variables not getting reset when the emitter reappeared. Good work Geti the code was a nice read  Sweet! Does that, by any chance, mean that melee weapons based on attached emitters will no longer produce lag spikes when you take it out of you inventory? The flamethrower I recently made has an emitter on the tip to simulate a small flame, and it never builds up. So yeah, emitters don't stack up in your inventory any more.
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Sat Jan 03, 2009 9:25 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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 Re: 2 Barreled Machine Gun. [update: documented]
Niiiiice. Cheers all. Might update some stuff for B22
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Sun Jan 04, 2009 1:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 2 Barreled Machine Gun. [update: documented]
glad this resulted in some happy modders 
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Sun Jan 04, 2009 11:30 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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 Re: 2 Barreled Machine Gun. [update: documented]
Awesome Proof of Concept Geti, clever.
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Thu Jan 08, 2009 10:43 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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 Re: 2 Barreled Machine Gun.
Ragdollmaster wrote: Well, it's impossible to make a 21-barreled flamethrower << *cough* Come to think of it, I ended up doing exactly that. o.o Get out of my head! >.< No mind control rays in the forum!
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Thu Jan 08, 2009 11:28 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: 2 Barreled Machine Gun.
Solace wrote: Ragdollmaster wrote: Well, it's impossible to make a 21-barreled flamethrower << *cough* Come to think of it, I ended up doing exactly that. o.o Get out of my head! >.< No mind control rays in the forum! Nah, the forums are just a big hivemind. Feed feed feed feed feed feed feed feed
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Fri Jan 09, 2009 12:03 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: 2 Barreled Machine Gun. [update: documented]
i suppose in a way they are, working together to piss off the rest of the internet and produce high quality mods for an indie game. Siric wrote: Awesome Proof of Concept Geti, clever. thank you  im glad this was well received, back off to making destructible structures.
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Fri Jan 09, 2009 11:51 am |
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