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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Hugelands Grassy and Non-Grassy
Credit goes to me for making the map, and Gotcha! for the .ini's. whithout gotcha! i would not be releasing this now! Thanks Gotcha! There is no natural rocks and gold, you just need to remove the // in the .ini Attachment: Huge Land grass.bmp Attachment: Huge land.rte.rar
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Thu Dec 25, 2008 3:22 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Hugelands Grassy and Non-Grassy
Very nice! I was kinda waiting for this. *Goes to test*
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Thu Dec 25, 2008 3:50 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Hugelands Grassy and Non-Grassy
Hurra! thank you for the scene, going to test now.
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Thu Dec 25, 2008 4:18 pm |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: Hugelands Grassy and Non-Grassy
, i enjoyed making that, i am going to make a different scene, and ideas from people, what specififcally do you guys want?
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Thu Dec 25, 2008 11:09 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Hugelands Grassy and Non-Grassy
Razura wrote: :D, i enjoyed making that, i am going to make a different scene, and ideas from people, what specififcally do you guys want? In a scene, I want it big enough for me not to have to worry about killing myself with my own rockets, but small enough not to lag, and with interesting terrain but enough clear space to make it easy to land craft or have massive air fights. Make me a large, flat (ish) map with tunnels all through it, tunnels wide enough for standard actors to pass through it without needing to duck. Then you will be awesome.
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Fri Dec 26, 2008 12:25 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Hugelands Grassy and Non-Grassy
I've been trying to make this work, but it doesn't. It's acting like it has the zip bug,yet it's obviously a rar. I noticed your file structure is pretty broken up in there, but it looks like it should still go. Please help.
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Fri Dec 26, 2008 4:47 pm |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: Hugelands Grassy and Non-Grassy
what does the abortscreen say, and what does the .rte aborted say?
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Fri Dec 26, 2008 6:47 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Hugelands Grassy and Non-Grassy
Razura wrote: what does the abortscreen say, and what does the .rte aborted say? It's not there. Period. As in, no error, no abort, no any of that. It's just not there.
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Fri Dec 26, 2008 10:47 pm |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: Hugelands Grassy and Non-Grassy
are you sure you put in the right place?
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Fri Dec 26, 2008 11:39 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Hugelands Grassy and Non-Grassy
Of course it's in the right place. Cortex Command folder. That's where it all goes, right? It doesn't do a thing.
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Sat Dec 27, 2008 12:13 am |
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Razura
Joined: Fri Jun 01, 2007 7:29 am Posts: 117 Location: Uranus
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Re: Hugelands Grassy and Non-Grassy
wow, i dunno whats up with it then, maybe its a corrupt download, try deleting it and redownloading it, if it doesn'twork i will send you it over MSN or something if you want...
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Sat Dec 27, 2008 1:45 am |
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BlueMendari
Joined: Sat Dec 27, 2008 6:13 am Posts: 22 Location: The Wild West
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Re: Hugelands Grassy and Non-Grassy
I'm having the same issues as Ultric. I've poked at your files and compared them to other map files, and your structure is definitely strange-seeming. I'm sure it works for you, though. Tried the re-download, same results. I'd love to play on this board!
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Sat Dec 27, 2008 6:17 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Hugelands Grassy and Non-Grassy
The gold needs a proper material.
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Sat Dec 27, 2008 10:06 am |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Hugelands Grassy and Non-Grassy
Ehh, to all who have problems, try copying all the files in the .rte to a new folder, deleting the original and renaming the new folder into the name of the .rte
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Sat Dec 27, 2008 11:35 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Hugelands Grassy and Non-Grassy
this problem comes from a bad extraction. i used 7zip for this one and it worked fine off the bat. the gold looks a little ugly but ohwell. maybe make a bunkermodule and paint it properly like all the first party content does.
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Sat Dec 27, 2008 11:50 am |
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